From 1b7b490ce638c647bcb292e2cac8af7caebc4f0b Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Tue, 9 Jun 2020 11:23:55 +0200
Subject: [PATCH] make armour mitigate acid damage

---
 magic.tex | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/magic.tex b/magic.tex
index 155e4939..e7678918 100644
--- a/magic.tex
+++ b/magic.tex
@@ -387,6 +387,8 @@ Level 2 conjuration can use all the enhancements of the previous level.
 \spell{Acid}{Continuous}{Academics}\\
 The caster can turn any liquid into a potent acid.  Acidic substances deal $1D6$ Damage plus the spell's level, plus the caster's Intelligence Bonus.
 
+No damage is applied unless the mage acheives a Vitals Shot, as the acid cannot penetrate armour.
+
 \spell{Prison}{Continuous}{Crafts}\\
 This spell is simply an example of stacking spell enhancements together.  The caster freezes water around a target, or turns surrounding air to stone, imprisoning them.
 While the spell is being cast, the target can attempt to break free as a Quick Action, costing 2 Initiative, by rolling Strength + Athletics.
-- 
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