From 1b7b490ce638c647bcb292e2cac8af7caebc4f0b Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Tue, 9 Jun 2020 11:23:55 +0200 Subject: [PATCH] make armour mitigate acid damage --- magic.tex | 2 ++ 1 file changed, 2 insertions(+) diff --git a/magic.tex b/magic.tex index 155e4939..e7678918 100644 --- a/magic.tex +++ b/magic.tex @@ -387,6 +387,8 @@ Level 2 conjuration can use all the enhancements of the previous level. \spell{Acid}{Continuous}{Academics}\\ The caster can turn any liquid into a potent acid. Acidic substances deal $1D6$ Damage plus the spell's level, plus the caster's Intelligence Bonus. +No damage is applied unless the mage acheives a Vitals Shot, as the acid cannot penetrate armour. + \spell{Prison}{Continuous}{Crafts}\\ This spell is simply an example of stacking spell enhancements together. The caster freezes water around a target, or turns surrounding air to stone, imprisoning them. While the spell is being cast, the target can attempt to break free as a Quick Action, costing 2 Initiative, by rolling Strength + Athletics. -- GitLab