From 1ab42ba04cecfd1dc17a44a6d73d4912a707ca1e Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sun, 14 May 2023 00:02:57 +0200 Subject: [PATCH] notes on torture --- gm.tex | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/gm.tex b/gm.tex index 15623e58..745892d6 100644 --- a/gm.tex +++ b/gm.tex @@ -145,6 +145,17 @@ Perhaps the dungeon has a high-point inside which isn't flooded, which at least Perhaps the party have to become outlaws, and every future adventure has to take this into account. And even if all those pets feel enamoured with the caster, they don't need to like each other -- maybe they start to fight, or try to kill the other party members, but only when they fall down, wounded and weak! +\subsubsection{Torture} +\index{Torture} + +If players torture an \glspl{npc}, have the NPC give out a false narrative. +If they ask for a location, it sends them somewhere dangerous. +If they ask who's in charge of a conspiracy, they finger a well-known official, or priest. + +Even stupid \glspl{npc} can create a basic narrative, so start pulling up enough nonsense that the \glspl{pc} become completely confused! + +Any attempt to notice the lies receives a -4 penalty -- it's hard to tell odd behaviour when someone's under perpetual stress! + \subsubsection{You Don't Always Need to Roll} Get used to saying `the \gls{tn} is 10, so you succeed'. -- GitLab