diff --git a/config b/config
index d178a19b5072249b34bfe35dd228de5d7720044d..c8735ca03f1239068e0b11bef1b89187c9a0a771 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit d178a19b5072249b34bfe35dd228de5d7720044d
+Subproject commit c8735ca03f1239068e0b11bef1b89187c9a0a771
diff --git a/play.tex b/play.tex
index bebaf183884d2215509c2460fc7c4241e1bc2920..6902b1b82e1d435042dd646e96cdb9c7218d11da 100644
--- a/play.tex
+++ b/play.tex
@@ -17,14 +17,14 @@ This never entirely succeeds.
 \sideBySide{
   \begin{description}
     \item[\gls{gm}:]
-    Fenestra is currently experiencing the freezing season of \gls{Qualmea}, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow.
+    Fenestra is currently experiencing the freezing season of \gls{cTwo}, when the trees shed their leaves, letting sunlight shine on roads which are slowly turning white, with little specks of snow.
 
     \item[Player 1:]
     (Laiquon)
     Wasn't it raining last time? Are we jumping time again?
 
     \item[\gls{gm}:]
-    Yes - three weeks passes every session.
+    Yes -- thirty days passes every session.
     And as usual -- we'll start in \pgls{broch} -- one of the \gls{guard} towers which sit between \glspl{village}.
     Mark off any rations or \glspl{ingredient} from last session -- if your character hasn't eaten them then they've gone rotten.
     \glsadd{broch}%
@@ -32,9 +32,9 @@ This never entirely succeeds.
   \end{description}
 }{
   Scheduling becomes much easier when you just run a game with anyone who's there.
-  So \gls{bind} has a little `restart' at the start of each session.
+  So \gls{bind} has a little `restart' between sessions where characters live their lives.
 
-  \Gls{fenestra} has twelve seasons (which map to our twelve months) so every time we enter January, \gls{fenestra} enters \gls{Qualmea}.
+  Every sixty days, \gls{fenestra} endures \pgls{storm}, then the weather changes as a new \gls{cycle} begins.
   And it marches on regardless of who's at the table -- even if nobody's there, \gls{fenestra} keeps moving.
 
   This helps keep the table open, so Player 3 -- a new player -- can jump right in.