diff --git a/magic.tex b/magic.tex index 0e9ece86fd903de8937a5bd63da36260af0be0b4..5f2d1c91ca35221639e59aa8a62833c33d5fc133 100644 --- a/magic.tex +++ b/magic.tex @@ -73,7 +73,14 @@ If a sphere has not been `fully' paid for, then the remaining \glspl{xp} must be \subsection{Casting} Spells are cast by spending a number of \gls{mp} equal to the spell's level, so 1st level spells always cost 1 \gls{mp} and 3rd level spells always cost 3 \gls{mp}. -The character then spends the mana and makes a roll against some \gls{tn} to cast the spell. +The character then spends the mana and makes a roll against \gls{tn} 6 + the spell's Level. + +\subsection{Spell Ties \& Failures} + +Spells which fail to cast drain the caster of double the usual \glspl{mp}, so failure to cast a third-level spell drains the caster of 6 \glspl{mp}. +Once this minimum \gls{tn} has been reached, the caster can `fail' to create the desired effect; fireballs can miss, illusions might look like bad CGI, but the spell will not `backfire' in any way because of these problems. + +Spells which reach the \gls{tn} precisely give the caster a choice -- either abandon the spell (at no cost), or spend double the normal \glspl{mp} to have it succeed. \index{Mana}\subsection{Mana} @@ -190,7 +197,7 @@ They can each invest \gls{mp} to create \gls{standingspell}, and thereafter any \subsection{Spell Enhancements} \label{Enhancements} -Spell Enhancements make spells stronger, at the expense of adding to the spell's level, and \gls{tn}. +Spell Enhancements make spells stronger, at the expense of adding to the spell's level. These Enhancements always take the form of adjectives. \iftoggle{verbose}{ @@ -202,10 +209,6 @@ These Enhancements always take the form of adjectives. \Glspl{miracleworker} gain access to Enhancements by raising their Metamagic level (which is always equal to their maximum \glspl{mp}). - \subsection{Spell Failure} - Spells are always cast, even if the caster does not get the intended result. - If an illusion spell fails, the illusion persists -- it simply looks obviously magical, like bad CGI. - If a fireball spell fails, fire still comes, as the mage's mana has to go \emph{somewhere}, even if nothing hits the intended target. }{ Casters gain Enhancements through gaining Metamagic levels. }