From 12e09f05e81ae7ea4d7497409887c970b6d84d71 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 23 Jun 2021 20:07:04 +0200
Subject: [PATCH] fix adrenaline surge knack

---
 knacks.tex | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/knacks.tex b/knacks.tex
index 8aa41744..3a6c4e01 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -17,7 +17,8 @@ Most people can pick up a couple of Knacks easily but further Knacks become prog
 \subsubsection{Adrenaline Surge}
 \label{adrenalinesurge}
 
-The player can declare that super-human effort is being thrown into an action, and gain +1 Strength for that one task.  This can increase damage, but cannot increase Initiative after a \gls{round} has begun.
+The player can declare that super-human effort is being thrown into an action, and gain +1 Strength for a single Initiative click.
+This can increase damage, but cannot increase Initiative after a \gls{round} has begun.
 
 Adrenaline surge can be used once each scene for each knack the character has, and no more than once a \gls{round}.
 
@@ -39,6 +40,9 @@ The character can cut through more than one opponent at a time, or slice open mu
 Any time the character reduces an opponent below 1 \gls{hp}, they can immediately make another attack at no Initiative cost against anyone in range of the weapon; if that attack reduces the opponent below 1 \gls{hp} then further attacks can be made until no further enemies are within range or the character fails to fell an enemy.
 
 This knack can only be used with missile weapons if enemies are standing behind each other.
+\iftoggle{verbose}{%
+	If Adrenaline Surge is active, it remains active throughout each attack.
+}{}
 
 \subsubsection{Disarm}
 
-- 
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