diff --git a/knacks.tex b/knacks.tex index 8aa41744a73e8ed25bda1f961416625218a13f41..3a6c4e01e51bd0bf9ec8b3b949ef51d7d0fdca27 100644 --- a/knacks.tex +++ b/knacks.tex @@ -17,7 +17,8 @@ Most people can pick up a couple of Knacks easily but further Knacks become prog \subsubsection{Adrenaline Surge} \label{adrenalinesurge} -The player can declare that super-human effort is being thrown into an action, and gain +1 Strength for that one task. This can increase damage, but cannot increase Initiative after a \gls{round} has begun. +The player can declare that super-human effort is being thrown into an action, and gain +1 Strength for a single Initiative click. +This can increase damage, but cannot increase Initiative after a \gls{round} has begun. Adrenaline surge can be used once each scene for each knack the character has, and no more than once a \gls{round}. @@ -39,6 +40,9 @@ The character can cut through more than one opponent at a time, or slice open mu Any time the character reduces an opponent below 1 \gls{hp}, they can immediately make another attack at no Initiative cost against anyone in range of the weapon; if that attack reduces the opponent below 1 \gls{hp} then further attacks can be made until no further enemies are within range or the character fails to fell an enemy. This knack can only be used with missile weapons if enemies are standing behind each other. +\iftoggle{verbose}{% + If Adrenaline Surge is active, it remains active throughout each attack. +}{} \subsubsection{Disarm}