From 1290ca4423f0c9f2e245714b904a40a708970243 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Tue, 27 Apr 2021 01:19:58 +0200 Subject: [PATCH] fix mp total in example characters --- cc.tex | 51 +++++++++++++++++++++++++++++++-------------------- 1 file changed, 31 insertions(+), 20 deletions(-) diff --git a/cc.tex b/cc.tex index 615f521c..ab4eda26 100644 --- a/cc.tex +++ b/cc.tex @@ -463,14 +463,15 @@ They worship \glsentrytext{knowledgegod}.\footnote{See page \pageref{gods_codes} \person{0}% STRENGTH {0}% DEXTERITY {0}% SPEED -{{0}% INTELLIGENCE +{{1}% INTELLIGENCE {0}% WITS {0}}% CHARISMA {0}% DR {0}% COMBAT -{Academics~1, Crafts~1\Path{Alchemy}{Invocation 2, Illusion 1}}% SKILLS +{Academics~1, +\Path{Alchemy}{\invocation 2, \illusion 1}}% SKILLS {Dagger, 1 x adventuring equipment}% EQUIPMENT -{\mana{4}} +{} \subsubsection{Illusionist} \index{Illusionist} @@ -490,9 +491,10 @@ The Craft and Empathy skills means the illusionist is best at making illusions o {0}}% CHARISMA {0}% DR {0}% COMBAT -{Academics~2, Empathy~1, Crafts~1\Path{Alchemy}{Force~1, Invocation~2, Illusion~3}}% SKILLS +{Academics~2, Empathy~1, Crafts~1 +\Path{Alchemy}{\force~1, \invocation~2, \illusion~3}}% SKILLS {\Dagger, \completeleather, 2 x adventuring equipment}% EQUIPMENT -{\mana{8}} +{} \subsection{Priest of \Glsentrytext{naturegod}} @@ -512,9 +514,10 @@ Their starting equipment includes partial leather armour, camping equipment, a s {0}}% CHARISMA {0}% DR {1}% COMBAT -{Academics~1, Beast~Ken~1, Survival~1\Path{Divinity}{Aldaron~1, Polymorph~1}}% SKILLS +{Academics~1, Beast~Ken~1, Survival~1 +\Path{Divinity}{\aldaron~1, \polymorph~1}}% SKILLS {\spear, \partialleather, dagger}% EQUIPMENT -{\mana{4}} +{} \subsubsection{Arch Druid} @@ -533,9 +536,10 @@ Water can be turned to slime or webbing, webs could be turned to water, and the {0}}% CHARISMA {0}% DR {1}% COMBAT -{Academics~1, Beast~Ken~2, Survival~1\Path{Divinity}{Aldaron~2, Conjuration~1, Polymorph~3}}% SKILLS +{Academics~1, Beast~Ken~2, Survival~1 +\Path{Divinity}{\aldaron~2, \conjuration~1, \polymorph~3}}% SKILLS {\spear, \partialleather, dagger, 1 x adventuring equipment}% EQUIPMENT -{\mana{7}} +{} \subsection{Priest of \Glsentrytext{justicegod}} @@ -556,9 +560,10 @@ After gaining \gls{xp}, some adventuring clerics focus upon martial abilities, w {0}}% CHARISMA {0}% DR {0}% COMBAT -{Academics~1, Medicine~1\Path{Divinity}{Fate~2}}% SKILLS +{Academics~1, Medicine~1 +\Path{Divinity}{\fate~2}}% SKILLS {\quarterstaff, \partialleather}% EQUIPMENT -{\mana{2}} +{} \subsubsection{Cleric} @@ -577,9 +582,10 @@ Those fighting could be forced to continue until they die from a sword or drop d {0}}% CHARISMA {0}% DR {1}% COMBAT -{Academics~1, Empathy~1, Deceit~1, Medicine~1\Path{Divinity}{Enchantment~3, Fate~2}}% SKILLS +{Academics~1, Empathy~1, Deceit~1, Medicine~1 +\Path{Divinity}{\enchantment~3, \fate~2}}% SKILLS {\quarterstaff, \partialchain, medical equipment, 2 x adventuring equipment}% EQUIPMENT -{\mana{5}\addtocounter{fp}{5}} +{\addtocounter{fp}{5}} \subsection{Rogue}\index{Rogue} @@ -621,9 +627,12 @@ Alternatively, rogues may go the route of a singing socialite, and even learn to {1}}% CHARISMA {0}% DR {1}% COMBAT -{Academics~1, Empathy~1, Deceit~2, Performance~2, Vigilance~1}% SKILLS -{\longsword, \partialleather, dagger, lantern, camping equipment, writing equipment, 2 x adventuring equipment.\Path{Song}{Fate 1, Enchantment 2}}% EQUIPMENT -{\mana{5}\addtocounter{fp}{10}} +{Academics~1, Empathy~1, Deceit~2, Performance~2, Vigilance~1 +\Path{Song}{\fate 1, \enchantment 2} +}% SKILLS +{\longsword, \partialleather, dagger, lantern, camping equipment, writing equipment, 2 x adventuring equipment. +}% EQUIPMENT +{\addtocounter{fp}{10}} \subsection{Warrior}\index{Warrior} @@ -683,9 +692,10 @@ After progressing, particularly pious fighters can gain a level or two in Fate, {0}}% CHARISMA {0}% DR {2}% COMBAT -{Academics~1, Deceit~1, Tactics~1\Path{Divinity}{Fate 2}\knacks{\adrenalinesurge, \charge}}% SKILLS +{Academics~1, Deceit~1, Tactics~1 +\Path{Divinity}{\fate~2}\knacks{\adrenalinesurge, \charge}}% SKILLS {\greatsword, \partialchain, \bucklar, 2 x adventuring equipment}% EQUIPMENT -{\mana{2}\addtocounter{fp}{10}} +{\addtocounter{fp}{10}} \subsubsection{Ranger}\index{Ranger} @@ -703,9 +713,10 @@ Whether this comes through prayer or inborn abilities which develop over time, a {0}}% CHARISMA {0}% DR {2}% COMBAT -{Projectiles~1, Beast~Ken~1, Survival~1, Tactics~1\Path{Blood}{Aldaron 2}\knacks{\mightydraw, \charge}}% SKILLS +{Projectiles~1, Beast~Ken~1, Survival~1, Tactics~1 +\Path{Blood}{\aldaron 2}\knacks{\mightydraw, \charge}}% SKILLS {\longsword, \partialchain, \bucklar, bow, 2 x adventuring equipment}% EQUIPMENT -{\mana{2}\addtocounter{fp}{10}} +{\addtocounter{fp}{10}} \input{story/3-xp.tex} -- GitLab