From 11ab6fbb87779101d3c748fe11cb15605c89d872 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sat, 22 Jul 2023 19:17:23 +0200
Subject: [PATCH] adjust holding breath rules

---
 charts.tex | 2 +-
 combat.tex | 5 +++++
 2 files changed, 6 insertions(+), 1 deletion(-)

diff --git a/charts.tex b/charts.tex
index a36b6036..e501b6ff 100644
--- a/charts.tex
+++ b/charts.tex
@@ -247,7 +247,7 @@
 
     Fighting & Each round inflicts 1 \gls{fatigue}. \\
 
-    Holding Breath & 1 \gls{fatigue} per round. \\
+    Holding Breath & 1 \gls{fatigue} per negative \glspl{ap}. \\
 
     Marching & 1 \gls{fatigue} per mile. \index{Marching}\\
 
diff --git a/combat.tex b/combat.tex
index d35b0709..733c07c6 100644
--- a/combat.tex
+++ b/combat.tex
@@ -706,6 +706,11 @@ However, they can get up as by spending 1 \gls{ap}.
 
 Gaining the higher ground grants +1 to the Attack Bonus, as you target the enemy's head easier and gravity aids your downward swings.
 
+\subsubsection[Holding Breath: 1 \glsentrytext{fatigue} per negative \glsentrytext{ap} at the end of the round]{Holding Breath}
+
+Anyone holding their breath takes a number of \glspl{fatigue} equal to their negative \glspl{ap} at the end of the round.
+So someone ending a round on -3 \glspl{ap} would take 3 \glspl{fatigue}.
+
 \subsection{Manoeuvres}
 
 These additional actions cover different ways to engage with enemies.
-- 
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