From 11ab6fbb87779101d3c748fe11cb15605c89d872 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 22 Jul 2023 19:17:23 +0200 Subject: [PATCH] adjust holding breath rules --- charts.tex | 2 +- combat.tex | 5 +++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/charts.tex b/charts.tex index a36b6036..e501b6ff 100644 --- a/charts.tex +++ b/charts.tex @@ -247,7 +247,7 @@ Fighting & Each round inflicts 1 \gls{fatigue}. \\ - Holding Breath & 1 \gls{fatigue} per round. \\ + Holding Breath & 1 \gls{fatigue} per negative \glspl{ap}. \\ Marching & 1 \gls{fatigue} per mile. \index{Marching}\\ diff --git a/combat.tex b/combat.tex index d35b0709..733c07c6 100644 --- a/combat.tex +++ b/combat.tex @@ -706,6 +706,11 @@ However, they can get up as by spending 1 \gls{ap}. Gaining the higher ground grants +1 to the Attack Bonus, as you target the enemy's head easier and gravity aids your downward swings. +\subsubsection[Holding Breath: 1 \glsentrytext{fatigue} per negative \glsentrytext{ap} at the end of the round]{Holding Breath} + +Anyone holding their breath takes a number of \glspl{fatigue} equal to their negative \glspl{ap} at the end of the round. +So someone ending a round on -3 \glspl{ap} would take 3 \glspl{fatigue}. + \subsection{Manoeuvres} These additional actions cover different ways to engage with enemies. -- GitLab