From 10fc161c25565a4f3724f508d191d96bcdfb2b29 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Thu, 21 Jul 2022 18:40:36 +0200 Subject: [PATCH] make ref version smol --- cc.tex | 1 + combat.tex | 34 +++++++++++++++++++++++++++------- main_ref.tex | 4 +--- rules.tex | 14 ++++++++++++-- spheres.tex | 52 +++++++++++++++++++++++++++++++++++----------------- 5 files changed, 76 insertions(+), 29 deletions(-) diff --git a/cc.tex b/cc.tex index e80e64b2..3f0d6e04 100644 --- a/cc.tex +++ b/cc.tex @@ -72,6 +72,7 @@ Character creation is random by default -- it helps new players get started quic }{ \begin{figure*}[t!] + \footnotesize \racechart \end{figure*} } diff --git a/combat.tex b/combat.tex index a86d1648..f1dfc0cc 100644 --- a/combat.tex +++ b/combat.tex @@ -105,6 +105,7 @@ Each initiative click brings new decisions to the group with a kind of 1-dimensi \iftoggle{verbose}{}{ \begin{figure*}[t!] + \footnotesize \initiativechart \end{figure*} } @@ -313,7 +314,7 @@ See Chapter \ref{knacks} for a full list of knacks. Rapier & +1 & +2 & +1 & -2 & 15sp & \\ - Rock & +1 & \ 0 & \ 0 & -5 & \\ + Rock & +1 & \ 0 & \ 0 & -5 & & \\ Stick & +1 & +1 & +1 & -2 & & \\ @@ -359,7 +360,7 @@ See Chapter \ref{knacks} for a full list of knacks. \textbf{Heavy Weapons} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline - Great Club & +4 & +1 & +1 & 5 & \\ + Great Club & +4 & +1 & +1 & 5 & & \\ Giant Boulder & +5 & 0 & \ -2 & 8 & & Finishing Blow (page~\pageref{finishingblow}) \\ @@ -481,6 +482,7 @@ The secondary weapon adds half its Evasion Bonus, rounded up. \armourchart }{ \begin{figure*}[t!] + \footnotesize \armourchart \end{figure*} } @@ -759,6 +761,7 @@ The \gls{tn} to stop the bleeding is always 6 plus the number of \glspl{fatigue} \fatiguechart }{ \begin{figure*}[t!] + \footnotesize \fatiguechart \end{figure*} } @@ -1009,7 +1012,7 @@ Each weapon will have to be held in one hand, increasing its \gls{weightrating} \begin{multicols}{2} -\begin{figure*}[t] +\newcommand{\projectilesChart}{ \begin{tcolorbox}[tabularx={p{.3\textwidth}XXXr},bottom=10pt,top=10pt] \textbf{Projectile} & \textbf{Initiative} & \textbf{Damage} & \textbf{Weight} & \textbf{Cost} \\\hline @@ -1023,7 +1026,17 @@ Each weapon will have to be held in one hand, increasing its \gls{weightrating} Throwing knives & +1 & $1D6-1$ & -5/-3 & {100 cp} \\ \end{tcolorbox} -\end{figure*} +} +\iftoggle{verbose}{ + \begin{figure*}[t] + \projectilesChart + \end{figure*} +}{ + \begin{figure*}[t] + \footnotesize + \projectilesChart + \end{figure*} +} \noindent Projectiles have their own \gls{skill} which is bought just like the Combat Skill. @@ -1150,7 +1163,7 @@ When an enemy flees the scene after a fight has begun, characters still gain ful \newcommand{\huntchart}{ - \begin{tcolorbox}[tabularx={lp{.85\textwidth}},bottom=10pt,top=10pt] + \begin{tcolorbox}[tabularx={lX},bottom=10pt,top=10pt] Total & Result \\\hline @@ -1178,9 +1191,16 @@ When an enemy flees the scene after a fight has begun, characters still gain ful \begin{multicols}{2} -\begin{figure*}[t] +\iftoggle{verbose}{ + \begin{figure*}[t] + \chasechart + \end{figure*} +}{ + \begin{figure*}[t] + \footnotesize \chasechart -\end{figure*} + \end{figure*} +} \subsection{Fleeing} diff --git a/main_ref.tex b/main_ref.tex index cd78cc64..cec45a2c 100644 --- a/main_ref.tex +++ b/main_ref.tex @@ -25,7 +25,7 @@ Keywords={TTRPG,RPG,roleplaying,reference} \mainmatter -\begin{small} +\footnotesize \include{cc.tex} @@ -53,6 +53,4 @@ Keywords={TTRPG,RPG,roleplaying,reference} \printindex -\end{small} - \end{document} diff --git a/rules.tex b/rules.tex index c1a409db..5d493538 100644 --- a/rules.tex +++ b/rules.tex @@ -558,7 +558,7 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig \input{story/encumbrance.tex} }{} -\begin{figure*} +\newcommand{\servicesChart}{ \begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,code={\rowcolors{2}{}{gray!10}}] @@ -601,8 +601,18 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig Fancy Room & 1sp \\ \end{tcolorbox} +} -\end{figure*} +\iftoggle{verbose}{ + \begin{figure*}[t!] + \servicesChart + \end{figure*} +}{ + \begin{figure*}[t!] + \footnotesize + \servicesChart + \end{figure*} +} \subsection{Cultures \& Exchange Rates} \index{Exchange Rates} diff --git a/spheres.tex b/spheres.tex index dd10cb68..331649a2 100644 --- a/spheres.tex +++ b/spheres.tex @@ -1003,11 +1003,7 @@ As usual, replace 4 Damage with a $D6$, so a necromancer with basic Intelligence \end{multicols} -\sphere{Polymorph} - -\begin{multicols}{2} - -\begin{figure*}[t] +\newcommand{\animalStats}{ \begin{tcolorbox}[tabularx={lccX},bottom=10pt,top=10pt] \textbf{Animal} & \textbf{Min Str.} & \textbf{Max Str.} & \textbf{Realistic Enhancements (Optional)} \\\hline @@ -1054,9 +1050,22 @@ As usual, replace 4 Damage with a $D6$, so a necromancer with basic Intelligence Wolf & -2 & +2 & Quadraped \\ \end{tcolorbox} +} + +\sphere{Polymorph} -\end{figure*} +\begin{multicols}{2} +\iftoggle{verbose}{ + \begin{figure*}[t] + \animalStats + \end{figure*} +}{ + \begin{figure*}[t] + \footnotesize + \animalStats + \end{figure*} +} \noindent Polymorph spells don't affect their target, but copy them. @@ -1077,22 +1086,31 @@ The undead are completely immune to the Polymorph sphere. \spelllevel -\begin{tcolorbox}[title=Animal Abilities] +\newcommand{\animalAbilities}{ + \begin{tcolorbox}[title=Animal Abilities] -\begin{itemize} + \begin{itemize} - \item{Claws \& Teeth: +1 Damage} - \item{Flight: The creature has wings, and can use them properly.} - \item{Thick Hide: The animal's thick skin grants \gls{dr} 2.} - \item{Amphibious} - \item{Quadraped: The creature can fully utilize four limbs to run at double the normal speed when spending a full round moving} - \item - Venom: Once the creature gets a successful hit, the target gains 4 \glspl{fatigue}, then 3 on the next scene, then 2, and so on. + \item{Claws \& Teeth: +1 Damage} + \item{Flight: The creature has wings, and can use them properly.} + \item{Thick Hide: The animal's thick skin grants \gls{dr} 2.} + \item{Amphibious} + \item{Quadraped: The creature can fully utilize four limbs to run at double the normal speed when spending a full round moving} + \item + Venom: Once the creature gets a successful hit, the target gains 4 \glspl{fatigue}, then 3 on the next scene, then 2, and so on. -\end{itemize} + \end{itemize} -\end{tcolorbox} + \end{tcolorbox} +} +\iftoggle{verbose}{ + \animalAbilities +}{ + \begin{figure*}[t] + \animalAbilities + \end{figure*} +} \spell{Form-Theft}{Continuous}{Beast Ken}{The caster copies stats from an animal, gaining Lv points in Str, Spd, Wts or DR.}\\ -- GitLab