diff --git a/cc.tex b/cc.tex
index e80e64b2bf6927deb10965c39683aec6c035f625..3f0d6e04102c6200cd23c69c5f461b9d783ae273 100644
--- a/cc.tex
+++ b/cc.tex
@@ -72,6 +72,7 @@ Character creation is random by default -- it helps new players get started quic
 }{
 
 	\begin{figure*}[t!]
+	\footnotesize
 	\racechart
 	\end{figure*}
 }
diff --git a/combat.tex b/combat.tex
index a86d16489c876ac36b8cd62fb16a919af49bdbe3..f1dfc0cc14e72945b79f0a49a559facf4f73c0e7 100644
--- a/combat.tex
+++ b/combat.tex
@@ -105,6 +105,7 @@ Each initiative click brings new decisions to the group with a kind of 1-dimensi
 
 \iftoggle{verbose}{}{
 	\begin{figure*}[t!]
+	\footnotesize
 	\initiativechart
 	\end{figure*}
 }
@@ -313,7 +314,7 @@ See Chapter \ref{knacks} for a full list of knacks.
 
 	Rapier & +1 & +2 & +1 & -2 & 15sp & \\
 
-	Rock & +1 & \ 0 & \ 0 & -5 & \\
+	Rock & +1 & \ 0 & \ 0 & -5 & & \\
 
 	Stick & +1 & +1 & +1 & -2 & & \\
 
@@ -359,7 +360,7 @@ See Chapter \ref{knacks} for a full list of knacks.
 
 	\textbf{Heavy Weapons} & \textbf{Dam.} & \textbf{Init.} & \textbf{Ev.} & \textbf{Wt.R} & Cost & \textbf{Knacks} \\\hline
 
-	Great Club & +4 & +1 & +1 & 5 & \\
+	Great Club & +4 & +1 & +1 & 5 & & \\
 
 	Giant Boulder & +5 & 0 & \ -2 & 8 & & Finishing Blow (page~\pageref{finishingblow}) \\
 
@@ -481,6 +482,7 @@ The secondary weapon adds half its Evasion Bonus, rounded up.
 	\armourchart
 }{
 	\begin{figure*}[t!]
+	\footnotesize
 	\armourchart
 	\end{figure*}
 }
@@ -759,6 +761,7 @@ The \gls{tn} to stop the bleeding is always 6 plus the number of \glspl{fatigue}
 	\fatiguechart
 }{
 	\begin{figure*}[t!]
+	\footnotesize
 	\fatiguechart
 	\end{figure*}
 }
@@ -1009,7 +1012,7 @@ Each weapon will have to be held in one hand, increasing its \gls{weightrating}
 
 \begin{multicols}{2}
 
-\begin{figure*}[t]
+\newcommand{\projectilesChart}{
 \begin{tcolorbox}[tabularx={p{.3\textwidth}XXXr},bottom=10pt,top=10pt]
 
 	\textbf{Projectile} & \textbf{Initiative} & \textbf{Damage} & \textbf{Weight}  & \textbf{Cost} \\\hline
@@ -1023,7 +1026,17 @@ Each weapon will have to be held in one hand, increasing its \gls{weightrating}
 	Throwing knives & +1 & $1D6-1$ & -5/-3 &  {100 cp} \\
 
 \end{tcolorbox}
-\end{figure*}
+}
+\iftoggle{verbose}{
+	\begin{figure*}[t]
+	\projectilesChart
+	\end{figure*}
+}{
+	\begin{figure*}[t]
+	\footnotesize
+	\projectilesChart
+	\end{figure*}
+}
 
 
 \noindent Projectiles have their own \gls{skill} which is bought just like the Combat Skill.
@@ -1150,7 +1163,7 @@ When an enemy flees the scene after a fight has begun, characters still gain ful
 
 \newcommand{\huntchart}{
 
-	\begin{tcolorbox}[tabularx={lp{.85\textwidth}},bottom=10pt,top=10pt]
+	\begin{tcolorbox}[tabularx={lX},bottom=10pt,top=10pt]
 
 	Total & Result \\\hline
 
@@ -1178,9 +1191,16 @@ When an enemy flees the scene after a fight has begun, characters still gain ful
 
 \begin{multicols}{2}
 
-\begin{figure*}[t]
+\iftoggle{verbose}{
+	\begin{figure*}[t]
+	\chasechart
+	\end{figure*}
+}{
+	\begin{figure*}[t]
+	\footnotesize
 	\chasechart
-\end{figure*}
+	\end{figure*}
+}
 
 \subsection{Fleeing}
 
diff --git a/main_ref.tex b/main_ref.tex
index cd78cc64e5af2bc97427742d9b3652267077ec71..cec45a2cfcfe52196c6a1a182bac127008b1054e 100644
--- a/main_ref.tex
+++ b/main_ref.tex
@@ -25,7 +25,7 @@ Keywords={TTRPG,RPG,roleplaying,reference}
 
 \mainmatter
 
-\begin{small}
+\footnotesize
 
 \include{cc.tex}
 
@@ -53,6 +53,4 @@ Keywords={TTRPG,RPG,roleplaying,reference}
 
 \printindex
 
-\end{small}
-
 \end{document}
diff --git a/rules.tex b/rules.tex
index c1a409db6072dc6b0b1a0af1af4316e07bf80772..5d493538523ccca3a6bcc6485ab1e982e3a7213f 100644
--- a/rules.tex
+++ b/rules.tex
@@ -558,7 +558,7 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig
 	\input{story/encumbrance.tex}
 }{}
 
-\begin{figure*}
+\newcommand{\servicesChart}{
 
 \begin{tcolorbox}[tabularx={XX},title=Services,bottom=10pt,code={\rowcolors{2}{}{gray!10}}]
 
@@ -601,8 +601,18 @@ Characters cannot carry any item which gives them a -5 Encumbrance rating or hig
 	Fancy Room & 1sp \\
 
 \end{tcolorbox}
+}
 
-\end{figure*}
+\iftoggle{verbose}{
+	\begin{figure*}[t!]
+	\servicesChart
+	\end{figure*}
+}{
+	\begin{figure*}[t!]
+	\footnotesize
+	\servicesChart
+	\end{figure*}
+}
 
 \subsection{Cultures \& Exchange Rates}
 \index{Exchange Rates}
diff --git a/spheres.tex b/spheres.tex
index dd10cb681a0a7bedfb295e31c32a230e3a1abe58..331649a269e620bd34cb6f44bd9c86b7fe343989 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -1003,11 +1003,7 @@ As usual, replace 4 Damage with a $D6$, so a necromancer with basic Intelligence
 
 \end{multicols}
 
-\sphere{Polymorph}
-
-\begin{multicols}{2}
-
-\begin{figure*}[t]
+\newcommand{\animalStats}{
 	\begin{tcolorbox}[tabularx={lccX},bottom=10pt,top=10pt]
 
 	\textbf{Animal} & \textbf{Min Str.} & \textbf{Max Str.} & \textbf{Realistic Enhancements (Optional)} \\\hline
@@ -1054,9 +1050,22 @@ As usual, replace 4 Damage with a $D6$, so a necromancer with basic Intelligence
 	Wolf & -2 & +2 & Quadraped \\
 
 	\end{tcolorbox}
+}
+
+\sphere{Polymorph}
 
-\end{figure*}
+\begin{multicols}{2}
 
+\iftoggle{verbose}{
+	\begin{figure*}[t]
+	\animalStats
+	\end{figure*}
+}{
+	\begin{figure*}[t]
+	\footnotesize
+	\animalStats
+	\end{figure*}
+}
 
 \noindent
 Polymorph spells don't affect their target, but copy them.
@@ -1077,22 +1086,31 @@ The undead are completely immune to the Polymorph sphere.
 
 \spelllevel
 
-\begin{tcolorbox}[title=Animal Abilities]
+\newcommand{\animalAbilities}{
+	\begin{tcolorbox}[title=Animal Abilities]
 
-\begin{itemize}
+	\begin{itemize}
 
-	\item{Claws \& Teeth: +1 Damage}
-	\item{Flight: The creature has wings, and can use them properly.}
-	\item{Thick Hide: The animal's thick skin grants \gls{dr} 2.}
-	\item{Amphibious}
-	\item{Quadraped: The creature can fully utilize four limbs to run at double the normal speed when spending a full round moving}
-	\item
-	Venom: Once the creature gets a successful hit, the target gains 4 \glspl{fatigue}, then 3 on the next scene, then 2, and so on.
+		\item{Claws \& Teeth: +1 Damage}
+		\item{Flight: The creature has wings, and can use them properly.}
+		\item{Thick Hide: The animal's thick skin grants \gls{dr} 2.}
+		\item{Amphibious}
+		\item{Quadraped: The creature can fully utilize four limbs to run at double the normal speed when spending a full round moving}
+		\item
+		Venom: Once the creature gets a successful hit, the target gains 4 \glspl{fatigue}, then 3 on the next scene, then 2, and so on.
 
-\end{itemize}
+	\end{itemize}
 
-\end{tcolorbox}
+	\end{tcolorbox}
+}
 
+\iftoggle{verbose}{
+	\animalAbilities
+}{
+	\begin{figure*}[t]
+	\animalAbilities
+	\end{figure*}
+}
 
 \spell{Form-Theft}{Continuous}{Beast Ken}{The caster copies stats from an animal, gaining Lv points in Str, Spd, Wts or DR.}\\