From 0f7a81d44506813a6f5bc65f307a3fa8d5f1fdb5 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 22 Mar 2024 22:51:29 +0100 Subject: [PATCH] clarify weapon crafting rules --- systems.tex | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/systems.tex b/systems.tex index 7a4b2f0e..c981c68b 100644 --- a/systems.tex +++ b/systems.tex @@ -39,15 +39,16 @@ However, each boon increases the \gls{tn} by 1. A poison might inflict 4 \glspl{ep} each \gls{interval}, for 3 \glspl{interval}, and require a \roll{Wits}{Vigilance} roll at \tn[10] but this would raise the \gls{tn} from 7 to 14. -\makeRule{sword_crafting}{Crafting a sword}{Strength}{Crafts}{13} +\makeRule{sword_crafting}{Crafting a sword}{Strength}{Crafts}{15} This requires equipment, such as moulds, and a long night. It also requires a single level of the Combat Skill. A tie could indicate a completed sword, with a shattered mould. -\makeRule{make_mould}{Creating a weapon mould}{Intelligence}{Crafts}{10} -Anything with a cost of less than 10 \gls{cp} can be fashioned in less than a day, with only basic woodworking tools. +\makeRule{make_mould}{Creating a weapon mould}{Intelligence}{Crafts}{11} +A weapon mould grants a +2 Bonus to weapon-crafting rolls. +Most metallurgists cannot form weapons without one. \makeRule{make_armour}{Creating silent plate armour}{Intelligence}{Crafts}{16} Creating silent plate requires planning from the outset -- existing armour cannot be properly modified. -- GitLab