From 0f5826985bfb4a5c9f4b2e574fef861f2eaf97ed Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sun, 13 Aug 2023 11:10:42 +0200
Subject: [PATCH] clarify fast healer knack

---
 knacks.tex | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/knacks.tex b/knacks.tex
index 082d024d..09be11b8 100644
--- a/knacks.tex
+++ b/knacks.tex
@@ -163,8 +163,7 @@ The character gains a -2 penalty when interacting socially with such creatures a
 
 For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought.
 
-Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, %
-undead, nura humanoids, and nura beasts.%
+Possible enemies include: forest creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, undead, nura humanoids, and nura beasts.
 
 Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy.
 
@@ -175,6 +174,8 @@ Characters who wish to swap out a chosen enemy can remove one any time, but can
 The character regenerates unusually fast.
 Any interval which they spend resting allows them to heal 2 additional \glspl{fatigue} and 1 \glspl{mp}.
 
+Armour blocks this \gls{mp}, as usual.
+
 \subsubsection{Specialist}
 \label{specialist}
 \index{Specialisation}
-- 
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