diff --git a/knacks.tex b/knacks.tex index 082d024d334c99f736c3d3d8658782ed326069d5..09be11b851312d9d39cdcfd5f47d4535de810961 100644 --- a/knacks.tex +++ b/knacks.tex @@ -163,8 +163,7 @@ The character gains a -2 penalty when interacting socially with such creatures a For each Knack the player has, they may select a new chosen enemy, so those with a total of 3 Knacks may select 3 chosen enemies. Those enemies may be chosen at any time, including long after a new Knack as been bought. -Possible enemies include: Forest Creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, % -undead, nura humanoids, and nura beasts.% +Possible enemies include: forest creatures, bandits, magic users, any humanoid race (e.g. dwarves, humans, et c.), underground creatures, undead, nura humanoids, and nura beasts. Chosen enemies never stack, so an undead forest creature only counts as one chosen enemy. @@ -175,6 +174,8 @@ Characters who wish to swap out a chosen enemy can remove one any time, but can The character regenerates unusually fast. Any interval which they spend resting allows them to heal 2 additional \glspl{fatigue} and 1 \glspl{mp}. +Armour blocks this \gls{mp}, as usual. + \subsubsection{Specialist} \label{specialist} \index{Specialisation}