diff --git a/combat.tex b/combat.tex
index 3d818d7527738d56d091a51f868ee884dff22bd7..284fca2d2e981a98b7d74f199d0270d6b4839956 100644
--- a/combat.tex
+++ b/combat.tex
@@ -624,7 +624,9 @@ This might happen when someone is surrounded, but wants to run away.
 
 Spell casters are assumed to be focussing on their spells and using both hands for that purpose rather than weapons. They use their Wits for the Initiative bonus rather than Speed and receive no Combat Skill Bonus to Evasion -- they only use their basic Dexterity score.
 
-Casting one-handed is possible, but difficult. Any roll the spell requires receives a -2 penalty. If the spell requires no roll then it is assumed it requires no hand movements and therefore gains no penalty. Casting one-handed allows the caster to hold a weapon in the other hand, for either defensive or offensive purposes.
+Casting one-handed is possible, but difficult.
+Any roll the spell requires receives a -2 penalty.
+Casting one-handed allows the caster to hold a weapon in the other hand, for either defensive or offensive purposes.
 
 Spell casters who wish to both attack and cast spells within the same \gls{round} must use the lower of their Speed and Wits score when determining Initiative. They can then use their full Combat Skill Bonus for the \gls{round} to add to the Combat Factors but cannot take their Initiative Factor higher than their Wits Bonus.