diff --git a/combat.tex b/combat.tex index da39037bc82fb77e1e036632e57eec884d46289f..a6f9ad951d5812beeac9c3ac94ee75759fcc0544 100644 --- a/combat.tex +++ b/combat.tex @@ -248,12 +248,12 @@ They don't move as quickly, or easily as other shields, but still work well with \shieldchart \boxPair[t]{ - \subsubsection*{An Example} - \gls{sunGuard} stands with a flail, and a cocky attitude. - His basic Attack Score is 10, so rolling 10 means a tie. + \begin{exampletext} + \Pgls{sunGuard} stands with a flail, and a cocky attitude. + His basic Attack Score is 10, so rolling a 10 means a tie. His full plate armour has \pgls{covering} of 5 and \gls{dr} 5. - To hit him, \pgls{pc} will need to roll at $\tn[10] + 5 = 15$. + To inflict \pgls{vitalShot}, \pgls{pc} needs to roll at $\tn[10] + 5 = 15$. Rolling 9 or less means the \gls{pc} is hit, unarmoured. @@ -271,6 +271,7 @@ They don't move as quickly, or easily as other shields, but still work well with You might think of each potential number you can roll as a location on the body, with armour adding \gls{covering} to certain numbers. In this case, the \gls{pc} rolls a 15, so he hits for 6 Damage, and the knight loses 6~\glspl{hp}. + \end{exampletext} }{