diff --git a/combat.tex b/combat.tex
index da39037bc82fb77e1e036632e57eec884d46289f..a6f9ad951d5812beeac9c3ac94ee75759fcc0544 100644
--- a/combat.tex
+++ b/combat.tex
@@ -248,12 +248,12 @@ They don't move as quickly, or easily as other shields, but still work well with
 \shieldchart
 
 \boxPair[t]{
-  \subsubsection*{An Example}
-  \gls{sunGuard} stands with a flail, and a cocky attitude.
-  His basic Attack Score is 10, so rolling 10 means a tie.
+  \begin{exampletext}
+  \Pgls{sunGuard} stands with a flail, and a cocky attitude.
+  His basic Attack Score is 10, so rolling a 10 means a tie.
   His full plate armour has \pgls{covering} of 5 and \gls{dr} 5.
 
-  To hit him, \pgls{pc} will need to roll at $\tn[10] + 5 = 15$.
+  To inflict \pgls{vitalShot}, \pgls{pc} needs to roll at $\tn[10] + 5 = 15$.
 
   Rolling 9 or less means the \gls{pc} is hit, unarmoured.
 
@@ -271,6 +271,7 @@ They don't move as quickly, or easily as other shields, but still work well with
 
   You might think of each potential number you can roll as a location on the body, with armour adding \gls{covering} to certain numbers.
   In this case, the \gls{pc} rolls a 15, so he hits for 6 Damage, and the knight loses 6~\glspl{hp}.
+  \end{exampletext}
 
 }{