From 0b95f22389dba9d00fa364100459a49f280795b7 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@tutamail.com> Date: Thu, 18 Feb 2021 01:19:17 +0100 Subject: [PATCH] clean up images and ref version --- combat.tex | 2 ++ magic.tex | 3 +-- rules.tex | 4 ++++ spheres.tex | 17 ++++++----------- 4 files changed, 13 insertions(+), 13 deletions(-) diff --git a/combat.tex b/combat.tex index 578a8c6a..bf1be2a0 100644 --- a/combat.tex +++ b/combat.tex @@ -457,7 +457,9 @@ When attacking an opponent in armour, it is possible to make a shot so precise a For partial armour, anyone rolling a Margin of 3 (i.e. 3 points above the \gls{tn}) ignores the \gls{dr} from the armour. If the regular \gls{tn} is 8 then any roll of 11 or greater counts as a Vitals Shot. Complete armour requires a Margin of 5 to ignore the armour, so if the \gls{tn} were 10 then a Strike would require a total of 15 to bypass the armour. Perfect armour cannot be bypassed by a sufficiently high roll. +\iftoggle{verbose}{% \pic{Roch_Hercka/vitals_shot}{\label{roch:vitals}} +}{} Many creatures have a \gls{dr} from natural armour, representing especially thick skin or some other immunity to Damage. Natural armour always counts as Complete armour unless otherwise specified, because it covers almost all of the body, but often leaves weak spots open such as the eyes or the kneecaps. diff --git a/magic.tex b/magic.tex index 9a743032..18aaf954 100644 --- a/magic.tex +++ b/magic.tex @@ -126,8 +126,7 @@ Those mana stones which have an imprinted spell can be activated by either a com Runecasters cannot cast spells in the heat of combat -- inscribing runes just takes far too long for Quick Spells. They always use Ritual Spells for the highest level of any Sphere, and can use normal casting after that. \iftoggle{verbose}{ - \noindent\includegraphics[width=\linewidth]{images/Roch_Hercka/dwarvish_runes.jpg} - \label{roch:runes} + \pic{Roch_Hercka/dwarvish_runes}{\label{roch:runes}} }{} However, in return for this deficit, rune casters can learn their craft far more easily. diff --git a/rules.tex b/rules.tex index 04ac7322..3fb77935 100644 --- a/rules.tex +++ b/rules.tex @@ -320,7 +320,9 @@ If players need to discount multiple adversaries, they are counted from highest Each additional level of a Trait has a steeply progressive cost. The costs represent buying the next level; the first level of a school of magic costs 15 and the second costs 20 -- buying up to the second level costs 35 \gls{xp} in total. Knacks work similarly, where the first Knack costs only 5 \gls{xp}, but the second Knack a Player purchases costs 10, and so on, with each additional Knack costing an additional 5 \gls{xp}. +\iftoggle{verbose}{ \sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}} +}{} Attributes have a standard maximum of +3 and minimum of -3. This is adjusted by race, so for instance elves have a +1 bonus to Wits but -1 to Strength, so their maximum Strength score would be 2 and the minimum -4, while the maximum Wits is +4 and the minimum -2. @@ -433,7 +435,9 @@ Buying off a negative level increases it by 1 and always costs 5 \gls{xp}, so ta Now is the time to look at your character's base Attributes and think about what they might be good at. The best place to start is your highest Attribute. If you have a positive (or simply not negative) Intelligence score, making a spell caster is a good option. Buy off any Wits penalties and put a magic sphere down on the character sheet and a couple of \glsentrylongpl{mp}. Alternatively, if your highest Trait so far is a Body Attribute perhaps this character is more suited to being a fighter. Don't worry if you have negative Body Attributes -- your starting \gls{xp} can buy all of that up to 0 quite easily. +\iftoggle{verbose}{ \sidepic{Roch_Hercka/xp-2}{\label{roch:xp2}} +}{} Mixed characters are easy to make -- a spell-casting, sword-swinging elf or a dwarf who prays to dark gods and sneaks well through the shadows simply requires a couple of Traits. Think about which way the character is headed and at this point write something down in the character's `Concept' section at the top. diff --git a/spheres.tex b/spheres.tex index 023cf91f..73cde508 100644 --- a/spheres.tex +++ b/spheres.tex @@ -75,10 +75,7 @@ The animals targeted by this spell do not become any smarter, unless the enhance \iftoggle{verbose}{ -\begin{figure*}[t] - \noindent\includegraphics[width=\linewidth]{images/Roch_Hercka/flashing_light.jpg} - \label{roch:light} -\end{figure*} + \toppic{Roch_Hercka/flashing_light}{\label{roch:light}} }{} \noindent @@ -403,7 +400,9 @@ The enchanter gives someone a particularly off-putting look and they immediately They have trouble articulating exactly what's wrong, but will remain confused for as long as the spell continues. The spell is sometimes initiated by eye contact, sometimes by song -- any number of social interactions can suffice for transferring the spell's effects. -\pic{Roch_Hercka/elvish_enchanter}{\label{roch:enchanter}} +\iftoggle{verbose}{ + \pic{Roch_Hercka/elvish_enchanter}{\label{roch:enchanter}} +}{} A resisted roll is made -- the enchanter uses their Intelligence + Deceit Skill while the target uses Wits + Academics. If the target loses the roll they immediately loses all remaining actions for the turn but can still defend themself; the target's Initiative score instantly reduces to 0. @@ -805,10 +804,7 @@ Illusions are typically delicate, and even a single \gls{hp}'s damage will dissi \spelllevel \iftoggle{verbose}{ -\begin{figure*}[t] - \noindent\includegraphics[width=\linewidth]{images/Roch_Hercka/illusion_trogdor.jpg} - \label{roch:trogdor} -\end{figure*} + \pic{Roch_Hercka/illusion_trogdor}{\label{roch:trogdor}} }{} \spell{Mana Trick}{Continuous}{Deceit}{Make the target seem like it has more or less mana than it does}\\ @@ -1175,8 +1171,7 @@ This spell is cast at \gls{tn} 12, as it either targets an animal, or makes a pe It uses the Skill associated with the creature the target will become, so turning a wolf into a man uses Medicine, while turning a man into a wolf requires Beast Ken. \iftoggle{verbose}{ - \noindent\includegraphics[width=\linewidth]{images/Roch_Hercka/polymorph.jpg} -\label{roch:polymorph} + \pic{Roch_Hercka/polymorph}{\label{roch:polymorph}} }{} \spelllevel -- GitLab