diff --git a/magic.tex b/magic.tex index 25b09097888e68303e7e8471c7bd122d6643e81c..7e1510f799f537e37033f250f7ffc033f5b3a4c4 100644 --- a/magic.tex +++ b/magic.tex @@ -363,6 +363,22 @@ The mana in mana stones cannot be used to create more mana stones and mages cann Mana stones form the basis of all magical items, and \glspl{miracleworker} can only use their traditional mana stones to create magical items. +\subsubsection{Ambient Mana Regeneration} +\label{ambientmana} +\index{Ambient Mana} +These stones always start life empty, but regenerate \glspl{mp} each scene until they reach their maximum. +Mana stones only fill up through the ambient mana in the air. +Typically, this means 2 \glspl{mp} at the end of each scene, or 3 within a deep forest, or anywhere secluded. + +However, there is only so much mana to go around. +Multiple mana stones in an area must divide the mana between them. +Whichever has the most empty slots restores mana first, so if one item has 1 out of 5 \glspl{mp} left, while another has 8 out of a maximum 9 \glspl{mp} left, the first item takes ambient \glspl{mp} first, because it has 4 empty points, so it draws more in. +If items are tied, roll a die to see which regenerates \glspl{mp} first. + +\iftoggle{verbose}{ + For this reason, adventuring parties cannot make use of dozens of magical items at once. +}{} + \spelllevel \spell{Identify Mana}{Instant}{Empathy}{Find out which path of magic made an item}\\ @@ -393,22 +409,6 @@ If the spell targets people, one person per square is always a reasonable baseli \spelllevel -\subsubsection{Ambient Mana Regeneration} -\label{ambientmana} -\index{Ambient Mana} -These stones always start life empty, but regenerate \glspl{mp} each scene until they reach their maximum. -Mana stones only fill up through the ambient mana in the air. -Typically, this means 2 \glspl{mp} at the end of each scene, or 3 within a deep forest, or anywhere secluded. - -However, there is only so much mana to go around. -Multiple mana stones in an area must divide the mana between them. -Whichever has the most empty slots restores mana first, so if one item has 1 out of 5 \glspl{mp} left, while another has 8 out of a maximum 9 \glspl{mp} left, the first item takes ambient \glspl{mp} first, because it has 4 empty points, so it draws more in. -If items are tied, roll a die to see which regenerates \glspl{mp} first. - -\iftoggle{verbose}{ - For this reason, adventuring parties cannot make use of dozens of magical items at once. -}{} - \spell{Spell Breaking}{Instant}{Sphere Rating}{Destroy a spell.}\\ The caster can destroy an existing spell, whether that spell is a persistent effect, such as a Polymorph, or a magical item. The spell requires an opposed roll of Intelligence + the sphere being used.