From 096d3056adafb3d54772f51a2dd72b1e27c18095 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Fri, 3 Feb 2023 19:01:25 +0100
Subject: [PATCH] clarify shield rules

---
 combat.tex | 8 ++++++--
 config     | 2 +-
 2 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/combat.tex b/combat.tex
index 710365f8..bc897e6d 100644
--- a/combat.tex
+++ b/combat.tex
@@ -237,10 +237,14 @@ Each weapon has the following properties:
 \index{Shields}
 
 Shield allow attacks to be blocked with ease.
-They grant a much higher bonus to Combat rolls than most weapons, the user can shift them about much faster than a weapon, leaving them with enough initiative to respond quickly.
+Characters with a shield may use it in lieu of their weapon in order to defend against an Attack, but a successful roll only indicates that they have received no Damage, and do not deal Damage.
+
+\iftoggle{verbose}{
+  Characters typically use shields when overwhelmed, allowing them to defend against attacks with a lower \gls{ap} cost than most weapons.
+}{}
 
 Shields can also be used like weapons.
-Their Attack Bonus is 0, their Damage Bonus is equal to their \gls{weightrating}, and their \gls{ap} cost is 2 higher than normal.
+Their Attack Bonus is 0, their Damage Bonus is equal to their \gls{weightrating}, and their \gls{ap} cost is 1 higher than normal.
 
 \shieldchart
 
diff --git a/config b/config
index 4d55f161..cfa9f90d 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit 4d55f161f4ad853b10af529527daacf6e6d293a7
+Subproject commit cfa9f90dd621cf5778a6d3a0a3da1a097d337fd7
-- 
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