From 096d3056adafb3d54772f51a2dd72b1e27c18095 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 3 Feb 2023 19:01:25 +0100 Subject: [PATCH] clarify shield rules --- combat.tex | 8 ++++++-- config | 2 +- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/combat.tex b/combat.tex index 710365f8..bc897e6d 100644 --- a/combat.tex +++ b/combat.tex @@ -237,10 +237,14 @@ Each weapon has the following properties: \index{Shields} Shield allow attacks to be blocked with ease. -They grant a much higher bonus to Combat rolls than most weapons, the user can shift them about much faster than a weapon, leaving them with enough initiative to respond quickly. +Characters with a shield may use it in lieu of their weapon in order to defend against an Attack, but a successful roll only indicates that they have received no Damage, and do not deal Damage. + +\iftoggle{verbose}{ + Characters typically use shields when overwhelmed, allowing them to defend against attacks with a lower \gls{ap} cost than most weapons. +}{} Shields can also be used like weapons. -Their Attack Bonus is 0, their Damage Bonus is equal to their \gls{weightrating}, and their \gls{ap} cost is 2 higher than normal. +Their Attack Bonus is 0, their Damage Bonus is equal to their \gls{weightrating}, and their \gls{ap} cost is 1 higher than normal. \shieldchart diff --git a/config b/config index 4d55f161..cfa9f90d 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit 4d55f161f4ad853b10af529527daacf6e6d293a7 +Subproject commit cfa9f90dd621cf5778a6d3a0a3da1a097d337fd7 -- GitLab