From 08e0ac5224fea03aa74fca641d77ea74de53540b Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 27 Oct 2023 00:14:07 +0200 Subject: [PATCH] overhaul magic intro --- spells.tex | 34 ++++++++++++++++++++++------------ 1 file changed, 22 insertions(+), 12 deletions(-) diff --git a/spells.tex b/spells.tex index 0a202ad2..00ec12a4 100644 --- a/spells.tex +++ b/spells.tex @@ -2,25 +2,35 @@ \begin{multicols}{2} -\input{config/rules/spells.tex} - \noindent -Miracle-workers transform mana into change. -With each new sphere of magic, they can contort and shape more of the world. +The world has a consistent logic to its workings, which you might think of as a language. +A miracle-worker is someone who can speak sweetly to the logic of the world. + +The language of the world has five nouns -- Water, Earth, Fire, Air, and \textit{Fate}. +Spellcasters can gain these as Skills in order to control these elements. + +The language of the world has only four verbs -- Wax, Wane, Warp, and Witness. +Spellcasters cannot create or destroy, but they can make an element blossom or whither. +Each of these spells is a 'level one spell', and costs 1 \gls{mp} to cast. -Spells often gain bonuses for magical ingredients. -The proper process can turn griffin features into a powerful dust which adds one \gls{mp} of Air. -Using such an item means a caster with Air 2 can cast as if they had Air 3 and add 1 \gls{mp} to the spell. +The language of the world has four adjective, referred to by spellcasters as \textit{Enhancements}. +Each adjective increases the spell's level, and the spell's level can dramatically increase every Enhancements's effects. +Spellcasters find this dangerous cycle intoxicating. -So-called `low spheres' make up the basic elements of the world -- Fire, Air, Fate, et c. -Combining the right pair of low spheres creates one of the high spheres, such as Light or Death. -The mage can cast any spells from these domains equal to the highest of the lower spheres which comprise the spell. +Each of these `low spheres' can combine with another to form a `high sphere' -- a new noun which the caster can speak to, and affect. +Air and Fire create Light, Fire and Earth create Force. +Affecting these high spheres takes considerably more skill; the caster has a rating in each high sphere equal to the \emph{lowest} of the two low spheres which comprise it. -A mage with griffin-feather dust and Fate 1 could combine the two into a 1 \gls{mp} spell from the Death sphere, without having to spend \pgls{mp}. -Or a mage with Fate 2 could spend 1 \gls{mp} while using the dust, and cast a spell from the Death sphere with a cost of 2. +The primordial breath to speak this language comes from the wind, bringing inspiration to those who can listen. +Of course, spellcasters without the patience for inspiration often resort to just gutting a giant arachnid for its webbing, mixing in some griffin-feathers, and twisting the world by force. +A good witch leaves no part of her prey unused. + +\input{config/rules/spells.tex} \end{multicols} +\vspace{3em} + \section{First Level Spells} \begin{multicols}{2} -- GitLab