From 086cdb5efa1d3bf2b9e21d1af7d746db94e6923e Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Fri, 15 May 2020 21:12:30 +0200
Subject: [PATCH] adjust armour prices

---
 combat.tex | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/combat.tex b/combat.tex
index 76ea9b73..c6c91dd2 100644
--- a/combat.tex
+++ b/combat.tex
@@ -319,15 +319,15 @@ For example, if someone were to carry a long sword and a shield, they would rece
 
 	\textbf{Armour} & \gls{dr} & \textbf{Weight} & \textbf{Price} \\\hline
 
-	Elvish & 2 & -2 & 20 sp \\
+	Elvish & 2 & -2 & 3 gp \\
 
-	Padded & 2 & 1 & 2 sp \\
+	Padded & 2 & 1 & 1 sp \\
 
-	Leather & 3 & 0 & 10 sp \\
+	Leather & 3 & 0 & 5 sp \\
 
 	Chain & 4 & 1 & 10 sp \\
 
-	Plate & 5 & 2 & 10 gp \\
+	Plate & 5 & 2 & 12 gp \\
 
 	\end{tcolorbox}
 }
@@ -754,7 +754,7 @@ Anyone can wait to see what the battle brings -- the character simply lowers the
 
 For example, someone might hold off their action at Initiative 5. They wait for the enemy to attack at Initiative 3 and notices that one of them is attempting to use a magical item. Immediately they retroactively performs an action at Initiative 4.
 
-\subsubsection{Keeping Edgy}\label{edgy}\index{Keeping Edgy}
+\subsubsection{Keeping Edgy}\label{edgy}\index{Combat!Keeping Edgy}
 
 The character can take a moment to note their \index{Dodge!Long-range}long-range surroundings, including archers and potential spell casters.
 This takes only 2 Initiative points and for the rest of the \gls{round}, any time the character is being fired upon in combat they can use their basic Speed Bonus in a resisted action to leap out of the way of an incoming missile or targeted spell, such as a fireball.
-- 
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