diff --git a/combat.tex b/combat.tex
index 76ea9b73334a7e3207fb971c15aa050b552acc44..c6c91dd20e615d12d4ba2b1fd872a17c91f2fac3 100644
--- a/combat.tex
+++ b/combat.tex
@@ -319,15 +319,15 @@ For example, if someone were to carry a long sword and a shield, they would rece
 
 	\textbf{Armour} & \gls{dr} & \textbf{Weight} & \textbf{Price} \\\hline
 
-	Elvish & 2 & -2 & 20 sp \\
+	Elvish & 2 & -2 & 3 gp \\
 
-	Padded & 2 & 1 & 2 sp \\
+	Padded & 2 & 1 & 1 sp \\
 
-	Leather & 3 & 0 & 10 sp \\
+	Leather & 3 & 0 & 5 sp \\
 
 	Chain & 4 & 1 & 10 sp \\
 
-	Plate & 5 & 2 & 10 gp \\
+	Plate & 5 & 2 & 12 gp \\
 
 	\end{tcolorbox}
 }
@@ -754,7 +754,7 @@ Anyone can wait to see what the battle brings -- the character simply lowers the
 
 For example, someone might hold off their action at Initiative 5. They wait for the enemy to attack at Initiative 3 and notices that one of them is attempting to use a magical item. Immediately they retroactively performs an action at Initiative 4.
 
-\subsubsection{Keeping Edgy}\label{edgy}\index{Keeping Edgy}
+\subsubsection{Keeping Edgy}\label{edgy}\index{Combat!Keeping Edgy}
 
 The character can take a moment to note their \index{Dodge!Long-range}long-range surroundings, including archers and potential spell casters.
 This takes only 2 Initiative points and for the rest of the \gls{round}, any time the character is being fired upon in combat they can use their basic Speed Bonus in a resisted action to leap out of the way of an incoming missile or targeted spell, such as a fireball.