diff --git a/gm.tex b/gm.tex index 3ad02b67fb7514bdcd6096c8e17b35e8e7d22a68..fdae9a1064e95e7158b909275a459e278b7592c7 100644 --- a/gm.tex +++ b/gm.tex @@ -288,5 +288,34 @@ On the next turn, the 7 remaining soldiers would deal 70 Damage, killing the bas Obviously, this system is not going to represent anything with much accuracy, but it's better than halting a game so you can roll dice for twenty minutes alone. +\subsection{Tactics} + +Nobody like an opponent who's always letting them win. +A \gls{gm} pulling out three basilisks on new \glspl{pc} is bad form, but it's even worse when the players are allowed to win by poor tactics. + +\subsubsection{Basic Tactics} + +Basic tactics include two things: it's best to focus all attacks on single targets, and it's good to flank opponents whenever possible. + +If the \glspl{pc} have left their anterior side exposed, enemies should spend initiative points to move to their side and allow half the group to flank the \glspl{pc}. +Don't parcel up opponents in a fair and even-handed way -- they're there to destroy the players, so set them all against one, and if that player wants their character to survive, they'd best move back, or the other \glspl{pc} had better guard them. + +\subsubsection{Advanced Tactics} + +So you have twenty goblins facing off against four the \glspl{pc}, but the \glspl{pc} have plate armour, a round shield, and a bad attitude. +They're invincible. +Their total Evasion Bonus is +7. +The battle looks hopeless, despite the goblins' tenacity, hunger, and greater numbers. +Now is the time to think tactically. + +First, have the goblins attack with the \textit{Blind Rage} manoeuvre. +The first couple may die, but only one needs to hit. +They jump at one character's face and attempt to wrestle them. +It's not hard to pull a single goblin off, but while the goblin is grappling them, they'll count as being grappled, allowing the others to get a sneak attack in. + +Once multiple goblins are attacking as a Sneak Attack, they'll receive each +4 to attack, so the \gls{tn} to avoid them could move from 10 to 14, and any that hit will gain +2 Damage. + +\vfill\null + \end{multicols}