From 07d4907b17526a661ff5b73527ea2ff1e61f4149 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 14 Jan 2023 18:39:26 +0100 Subject: [PATCH] correct starting money entries --- rules.tex | 6 +++--- story/equipment.tex | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/rules.tex b/rules.tex index 9ec25c25..160538cd 100644 --- a/rules.tex +++ b/rules.tex @@ -697,10 +697,10 @@ If a player has an \gls{adventuringequipment} item, they can decided to describe \subsubsection{Starting Money} The amount of bare money a character starts out with depends upon their Skills. -Starting money is $3D6-5$\gls{cp}, which doubles for every dot the characters has in a Skill. +Starting money is $3D6-5$\gls{cp}, which doubles for every level the characters has in a Skill. -For example, a character with Academics 1 and Tactics 1 might roll a total of 7. -$7\times2\times2 = 28$, so the character starts out with 28 \glspl{sp}. +For example, a character with Empathy 1 and Tactics 1 might roll a total of 7. +$7\times2\times2 = 28$, so the character starts out with 28 \glspl{cp}. \iftoggle{verbose}{ \input{story/equipment.tex} diff --git a/story/equipment.tex b/story/equipment.tex index cfdeef4f..1f0ba713 100644 --- a/story/equipment.tex +++ b/story/equipment.tex @@ -6,6 +6,6 @@ We'll start with some shiny Partial chainmail and a longsword so he can fight. His final item will be \gls{adventuringequipment}, so he'll have some flexibility for later. - Rolling $3D6-5$ for his starting money, I've got a `9', so I'm starting with ($9\times 2^3$) 24\glspl{cp}. + Rolling $3D6-5$ for his starting money, I've got a `9', so I'm starting with ($9\times 2^3$) 72\glspl{cp}. \end{exampletext} -- GitLab