diff --git a/rules.tex b/rules.tex
index 9ec25c258fddcec81313f112a9e5e0e7bf1ad11b..160538cdd28aae2df0c53d09a518d8529ae37fd4 100644
--- a/rules.tex
+++ b/rules.tex
@@ -697,10 +697,10 @@ If a player has an \gls{adventuringequipment} item, they can decided to describe
 \subsubsection{Starting Money}
 
 The amount of bare money a character starts out with depends upon their Skills.
-Starting money is $3D6-5$\gls{cp}, which doubles for every dot the characters has in a Skill.
+Starting money is $3D6-5$\gls{cp}, which doubles for every level the characters has in a Skill.
 
-For example, a character with Academics 1 and Tactics 1 might roll a total of 7.
-$7\times2\times2 = 28$, so the character starts out with 28 \glspl{sp}.
+For example, a character with Empathy 1 and Tactics 1 might roll a total of 7.
+$7\times2\times2 = 28$, so the character starts out with 28 \glspl{cp}.
 
 \iftoggle{verbose}{
   \input{story/equipment.tex}
diff --git a/story/equipment.tex b/story/equipment.tex
index cfdeef4f5d5a42c119dc79cdb96d3ec900a50fa4..1f0ba7136fbe0e53d9a7d4ee1fb4cf66cf116573 100644
--- a/story/equipment.tex
+++ b/story/equipment.tex
@@ -6,6 +6,6 @@
     We'll start with some shiny Partial chainmail and a longsword so he can fight.
     His final item will be \gls{adventuringequipment}, so he'll have some flexibility for later.
 
-  Rolling $3D6-5$ for his starting money, I've got a `9', so I'm starting with ($9\times 2^3$) 24\glspl{cp}.
+  Rolling $3D6-5$ for his starting money, I've got a `9', so I'm starting with ($9\times 2^3$) 72\glspl{cp}.
 
 \end{exampletext}