diff --git a/actions.tex b/actions.tex index b0f17ac733a3c159db57cb94efad2e91465223cf..2b629050e783ed4818c0bf250afec5bf12aeedd0 100644 --- a/actions.tex +++ b/actions.tex @@ -313,9 +313,10 @@ Likewise, the \gls{gm} can interrupt that \gls{downtime} at any point for some a \subsubsection{Healing} \label{healing} -\index{Healing} -Characters heal a quarter their \gls{hp} each week, rounded up. -Once someone receives a serious wound, it's a good time to call for \gls{downtime}. +\input{config/rules/healing.tex} +So someone on -3 \glspl{hp} would recover 2 \glspl{hp} after a week, then reach 0 \glspl{hp} on week 2, 1 \gls{hp} on week 3, then 2, 3, 5, and so on. + +When a \gls{pc} has been reduced to 1 \gls{hp}, the player should consider taking a different character from the \gls{characterPool} on the next session. \subsection{Space} \label{space} diff --git a/config b/config index 09ac0f858a466f45363f819ce7705e04d787c220..cfc2a5af424e978a47fe37b0487fa04de487abb1 160000 --- a/config +++ b/config @@ -1 +1 @@ -Subproject commit 09ac0f858a466f45363f819ce7705e04d787c220 +Subproject commit cfc2a5af424e978a47fe37b0487fa04de487abb1