diff --git a/actions.tex b/actions.tex
index b0f17ac733a3c159db57cb94efad2e91465223cf..2b629050e783ed4818c0bf250afec5bf12aeedd0 100644
--- a/actions.tex
+++ b/actions.tex
@@ -313,9 +313,10 @@ Likewise, the \gls{gm} can interrupt that \gls{downtime} at any point for some a
 
 \subsubsection{Healing}
 \label{healing}
-\index{Healing}
-Characters heal a quarter their \gls{hp} each week, rounded up.
-Once someone receives a serious wound, it's a good time to call for \gls{downtime}.
+\input{config/rules/healing.tex}
+So someone on -3 \glspl{hp} would recover 2 \glspl{hp} after a week, then reach 0 \glspl{hp} on week 2, 1 \gls{hp} on week 3, then 2, 3, 5, and so on.
+
+When a \gls{pc} has been reduced to 1 \gls{hp}, the player should consider taking a different character from the \gls{characterPool} on the next session.
 
 \subsection{Space}
 \label{space}
diff --git a/config b/config
index 09ac0f858a466f45363f819ce7705e04d787c220..cfc2a5af424e978a47fe37b0487fa04de487abb1 160000
--- a/config
+++ b/config
@@ -1 +1 @@
-Subproject commit 09ac0f858a466f45363f819ce7705e04d787c220
+Subproject commit cfc2a5af424e978a47fe37b0487fa04de487abb1