diff --git a/combat.tex b/combat.tex index 1c639421995c2ae61bb737d351165c845359fc5b..74154932874c9c482bc617267131dfd2dcda8199 100644 --- a/combat.tex +++ b/combat.tex @@ -135,9 +135,8 @@ If you hit, roll $1D6$ plus your Strength Bonus to determine Damage. The Damage is then taken off the enemy's \gls{hp}. Everyone has a number of \gls{hp} to withstand Damage. When your opponent is reduced to 0 \gls{hp}, they are defeated. -\subsubsection{Hit Points} +\subsubsection{\Glsfmtlongpl{hp}} -\index{Hit Points} Each character has a number of \glsentryfullpl{hp} equal to 6 plus their Strength Bonus. Small gnomes typically have 4 \glspl{hp} while big, strong humans typically have 7. Losing even a single \gls{hp} means the character has suffered serious Damage. diff --git a/glossary.tex b/glossary.tex index 18f253bb22606b6cb47f2d50087cb192248d497c..dae7d986bc60fe31750e5f5bd46da2f14a992467 100644 --- a/glossary.tex +++ b/glossary.tex @@ -88,7 +88,7 @@ \newacronym[description={A measure of how much luck the character has left, used solely to avoid Damage},shortplural={FP}]{fp}{FP}{Fate Point} - \newacronym[description={The basic measure of a character's health},shortplural={HP}]{hp}{HP}{Hit Point} + \newacronym[description={The simple, linear, measure of a character's health and injury},shortplural={HP}]{hp}{HP}{Health Point} \newacronym[description={The number players need to roll on the dice to succeed in a task},shortplural={TNs}]{tn}{TN}{Target Number} diff --git a/gm.tex b/gm.tex index 243bda76c122dc43d00961b4195ef283e5e7a279..5c20c53d5979b0f73f62823be8b5b464658d6dda 100644 --- a/gm.tex +++ b/gm.tex @@ -735,7 +735,7 @@ The roll of the dice also acts as a way of saying `I am about to speak', so peop Losing \gls{hp} is a massive, screaming deal in BIND. It's easy to take habits over from other games where losing one's liver is all part of a normal Tuesday afternoon but here \glspl{pc} should lose \glspl{fp}, then attempt to flee and only in the most dire situations should they start to bleed. -Damage which doesn't hit home can be brushed over with a brief note about `avoiding the swing' but if anyone loses a single Hit Point the \gls{gm} should grind the description and combat to a halt to emphasise exactly how eyeball poppingly, knee-cap shatteringly painful and side-splittingly debilitating a knife can be. +Damage which doesn't hit home can be brushed over with a brief note about `avoiding the swing' but if anyone loses a single \glsentryfull{hp} the \gls{gm} should grind the description and combat to a halt to emphasise exactly how eyeball poppingly, knee-cap shatteringly painful and side-splittingly debilitating a knife can be. Take your time. Make the words secrete congealed blood. If the \glspl{pc} start to lose \glspl{hp} and don't realise how serious this situation is they might perish where they otherwise would have run away to fight another day. @@ -779,7 +779,6 @@ If a \gls{pc} is totally out of commission, with 1 \gls{hp} left, 4 \glspl{fatig None of them should be considered rules -- just ideas for \glspl{gm} to make rulings. ] - \subsection{Academics} \paragraph{Area knowledge } -- Intelligence + Academics. diff --git a/spheres.tex b/spheres.tex index 9fbc1d1fea608b2294821c5f883992bef45949ed..7b4f82a66e2f78bc4d53e4d304b90b732ca06588 100644 --- a/spheres.tex +++ b/spheres.tex @@ -648,7 +648,7 @@ The player gains no \glspl{xp} for these `fake` \glspl{storypoint}, only for spe \spell{Resurrection}{Instant}{Medicine}{Bring the recently deceased back from the dead} The priest summons the soul of a recently deceased person back to their body. -If they are beyond -3 Hit Points, they must roll a Vitality Check again to stay alive, but this time with a +5 bonus. +If they are beyond -3 \glsfmtlongpl{hp}, they must roll a Vitality Check again to stay alive, but this time with a +5 bonus. There is no roll for the caster -- the spell is automatic and the spell is instant, so the effects need not be maintained. If the spell is made into a \gls{standingspell} then the effects count as being continuously cast. diff --git a/story/15-fatigue.tex b/story/15-fatigue.tex index 2bbcc64243f1f23c7feeae3bd662de4ed6ea2411..b40c1fa24b6f02547c2d88f2b3d7320c78d63a3a 100644 --- a/story/15-fatigue.tex +++ b/story/15-fatigue.tex @@ -14,7 +14,7 @@ Once you rest for the scene, you should be fine. \vspace{1em} -\textbf{Hit Points and Fatigue} +\textbf{\Glsentrylongpl{hp} and Fatigue} \begin{tabularx}{\linewidth}{cccccccccc}