diff --git a/combat.tex b/combat.tex
index 1c639421995c2ae61bb737d351165c845359fc5b..74154932874c9c482bc617267131dfd2dcda8199 100644
--- a/combat.tex
+++ b/combat.tex
@@ -135,9 +135,8 @@ If you hit, roll $1D6$ plus your Strength Bonus to determine Damage.
 The Damage is then taken off the enemy's \gls{hp}.
 Everyone has a number of \gls{hp} to withstand Damage. When your opponent is reduced to 0 \gls{hp}, they are defeated.
 
-\subsubsection{Hit Points}
+\subsubsection{\Glsfmtlongpl{hp}}
 
-\index{Hit Points}
 Each character has a number of \glsentryfullpl{hp} equal to 6 plus their Strength Bonus.
 Small gnomes typically have 4 \glspl{hp} while big, strong humans typically have 7.
 Losing even a single \gls{hp} means the character has suffered serious Damage.
diff --git a/glossary.tex b/glossary.tex
index 18f253bb22606b6cb47f2d50087cb192248d497c..dae7d986bc60fe31750e5f5bd46da2f14a992467 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -88,7 +88,7 @@
 
   \newacronym[description={A measure of how much luck the character has left, used solely to avoid Damage},shortplural={FP}]{fp}{FP}{Fate Point}
 
-  \newacronym[description={The basic measure of a character's health},shortplural={HP}]{hp}{HP}{Hit Point}
+  \newacronym[description={The simple, linear, measure of a character's health and injury},shortplural={HP}]{hp}{HP}{Health Point}
 
   \newacronym[description={The number players need to roll on the dice to succeed in a task},shortplural={TNs}]{tn}{TN}{Target Number}
 
diff --git a/gm.tex b/gm.tex
index 243bda76c122dc43d00961b4195ef283e5e7a279..5c20c53d5979b0f73f62823be8b5b464658d6dda 100644
--- a/gm.tex
+++ b/gm.tex
@@ -735,7 +735,7 @@ The roll of the dice also acts as a way of saying `I am about to speak', so peop
 
 Losing \gls{hp} is a massive, screaming deal in BIND.
 It's easy to take habits over from other games where losing one's liver is all part of a normal Tuesday afternoon but here \glspl{pc} should lose \glspl{fp}, then attempt to flee and only in the most dire situations should they start to bleed.
-Damage which doesn't hit home can be brushed over with a brief note about `avoiding the swing' but if anyone loses a single Hit Point the \gls{gm} should grind the description and combat to a halt to emphasise exactly how eyeball poppingly, knee-cap shatteringly painful and side-splittingly debilitating a knife can be.
+Damage which doesn't hit home can be brushed over with a brief note about `avoiding the swing' but if anyone loses a single \glsentryfull{hp} the \gls{gm} should grind the description and combat to a halt to emphasise exactly how eyeball poppingly, knee-cap shatteringly painful and side-splittingly debilitating a knife can be.
 Take your time.
 Make the words secrete congealed blood.
 If the \glspl{pc} start to lose \glspl{hp} and don't realise how serious this situation is they might perish where they otherwise would have run away to fight another day.
@@ -779,7 +779,6 @@ If a \gls{pc} is totally out of commission, with 1 \gls{hp} left, 4 \glspl{fatig
   None of them should be considered rules -- just ideas for \glspl{gm} to make rulings.
 ]
 
-
 \subsection{Academics}
 
 \paragraph{Area knowledge } -- Intelligence + Academics.
diff --git a/spheres.tex b/spheres.tex
index 9fbc1d1fea608b2294821c5f883992bef45949ed..7b4f82a66e2f78bc4d53e4d304b90b732ca06588 100644
--- a/spheres.tex
+++ b/spheres.tex
@@ -648,7 +648,7 @@ The player gains no \glspl{xp} for these `fake` \glspl{storypoint}, only for spe
 \spell{Resurrection}{Instant}{Medicine}{Bring the recently deceased back from the dead}
 
 The priest summons the soul of a recently deceased person back to their body.
-If they are beyond -3 Hit Points, they must roll a Vitality Check again to stay alive, but this time with a +5 bonus.
+If they are beyond -3 \glsfmtlongpl{hp}, they must roll a Vitality Check again to stay alive, but this time with a +5 bonus.
 There is no roll for the caster -- the spell is automatic and the spell is instant, so the effects need not be maintained.
 If the spell is made into a \gls{standingspell} then the effects count as being continuously cast.
 
diff --git a/story/15-fatigue.tex b/story/15-fatigue.tex
index 2bbcc64243f1f23c7feeae3bd662de4ed6ea2411..b40c1fa24b6f02547c2d88f2b3d7320c78d63a3a 100644
--- a/story/15-fatigue.tex
+++ b/story/15-fatigue.tex
@@ -14,7 +14,7 @@ Once you rest for the scene, you should be fine.
 
 \vspace{1em}
 
-\textbf{Hit Points and Fatigue}
+\textbf{\Glsentrylongpl{hp} and Fatigue}
 
 \begin{tabularx}{\linewidth}{cccccccccc}