From 05eca99e549c913aff1ffd54d06b824b1daf8d4a Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 13 May 2023 23:26:33 +0200 Subject: [PATCH] finish starting conditions --- cc.tex | 89 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) diff --git a/cc.tex b/cc.tex index c162fc56..67b7acef 100644 --- a/cc.tex +++ b/cc.tex @@ -1117,6 +1117,95 @@ If multiple Attributes compete for lowest or highest, stop at the first which an \end{itemize} +\paragraph{Wits Failure} +\begin{itemize} + + \item + \textbf{Strength:} + Dullard! + Last to get the joke, and couldn't spot the rain in a thunderstorm. + You're a dime a dozen. + Replaceable. + And it's time you replaced the last one who died. + + Begin play with a longsword, partial chain armour, and 10 \glspl{cp}. + \item + \textbf{Dexterity:} + Airhead! + You play about with cards, dance with friends, and can't pay attention to anything else. + You don't listen, or look. + You're lost when not playing. + We're tired of being ignored, but there's on place you'll listen\ldots + + Begin play with any item which could plausibly be used as a toy to fidget with. + \item + \textbf{Speed:} + Headstrong! + Always rushing, never thinking. + Always moving, never looking. + Go run into the forest, and don't look where you're going too long. + + Begin play with a rapier and a sob story of the time you should have looked ahead. + \item + \textbf{Intelligence:} + Babbler! + It's always tangents within tangents with no point. + It's always ideas without observation. + Off you go to put those ideas into practice, and we hope you can start looking around, or the \gls{guard} will feed you to the forest. + + Begin play with a short sword and a book on gnomish cooking. + \item + \textbf{Charisma:} + Feckless! + Friendly, without principles. + Eager, without a plan. + Good intentions alone won't give you a life, so you can go make a new one in the \gls{guard}. + + Begin play with a shiny longsword and a shaggy dog story. +\end{itemize} + +\paragraph{Charisma Failure:} + +\begin{itemize} + + \item + \textbf{Strength:} + Reprobate! + Nobody likes you. + Nobody wants your thoughts. + But we know somewhere that can make use of your muscles\ldots + + Begin play with a greatsword, partial chain, and 50 \glspl{cp}. + \item + \textbf{Dexterity:} + Rogue! + You argue and complain, then resort to theft. + + Begin play with a lockpick set, a shortsword, and a knock-knock joke. + \item + \textbf{Speed:} + Chicken-chaser! + Listen, the fox ate all the chickens, so we don't need you any more. + But don't worry, someone still needs you\ldots + + Begin play with a shortsword, and a stolen chicken. + \item + \textbf{Intelligence:} + Pitiable! + Smart enough to see problems, but too inarticulate to have anyone else know. + + Begin play with a short sword, 3 \glspl{sp}, and a conspiracy theory. + \item + \textbf{Wits:} + Crier! + Nobody appreciates your little `spin', on the news. + Nobody appreciates your gossip about the town master's wife when we need to hear about events of the day. + We have the fish-wives for that, and for you we have the \gls{guard}. + + Begin play with a shortsword, 50 \glspl{cp} and a disgusting rumour. + +\end{itemize} + \end{multicols} \section{And the Rest} -- GitLab