From 05eca99e549c913aff1ffd54d06b824b1daf8d4a Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sat, 13 May 2023 23:26:33 +0200
Subject: [PATCH] finish starting conditions

---
 cc.tex | 89 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 89 insertions(+)

diff --git a/cc.tex b/cc.tex
index c162fc56..67b7acef 100644
--- a/cc.tex
+++ b/cc.tex
@@ -1117,6 +1117,95 @@ If multiple Attributes compete for lowest or highest, stop at the first which an
 
 \end{itemize}
 
+\paragraph{Wits Failure}
+\begin{itemize}
+
+  \item
+  \textbf{Strength:}
+  Dullard!
+  Last to get the joke, and couldn't spot the rain in a thunderstorm.
+  You're a dime a dozen.
+  Replaceable.
+  And it's time you replaced the last one who died.
+
+  Begin play with a longsword, partial chain armour, and 10 \glspl{cp}.
+  \item
+  \textbf{Dexterity:}
+  Airhead!
+  You play about with cards, dance with friends, and can't pay attention to anything else.
+  You don't listen, or look.
+  You're lost when not playing.
+  We're tired of being ignored, but there's on place you'll listen\ldots
+
+  Begin play with any item which could plausibly be used as a toy to fidget with.
+  \item
+  \textbf{Speed:}
+  Headstrong!
+  Always rushing, never thinking.
+  Always moving, never looking.
+  Go run into the forest, and don't look where you're going too long.
+
+  Begin play with a rapier and a sob story of the time you should have looked ahead.
+  \item
+  \textbf{Intelligence:}
+  Babbler!
+  It's always tangents within tangents with no point.
+  It's always ideas without observation.
+  Off you go to put those ideas into practice, and we hope you can start looking around, or the \gls{guard} will feed you to the forest.
+
+  Begin play with a short sword and a book on gnomish cooking.
+  \item
+  \textbf{Charisma:}
+  Feckless!
+  Friendly, without principles.
+  Eager, without a plan.
+  Good intentions alone won't give you a life, so you can go make a new one in the \gls{guard}.
+
+  Begin play with a shiny longsword and a shaggy dog story.
+\end{itemize}
+
+\paragraph{Charisma Failure:}
+
+\begin{itemize}
+
+  \item
+  \textbf{Strength:}
+  Reprobate!
+  Nobody likes you.
+  Nobody wants your thoughts.
+  But we know somewhere that can make use of your muscles\ldots
+
+  Begin play with a greatsword, partial chain, and 50 \glspl{cp}.
+  \item
+  \textbf{Dexterity:}
+  Rogue!
+  You argue and complain, then resort to theft.
+
+  Begin play with a lockpick set, a shortsword, and a knock-knock joke.
+  \item
+  \textbf{Speed:}
+  Chicken-chaser!
+  Listen, the fox ate all the chickens, so we don't need you any more.
+  But don't worry, someone still needs you\ldots
+
+  Begin play with a shortsword, and a stolen chicken.
+  \item
+  \textbf{Intelligence:}
+  Pitiable!
+  Smart enough to see problems, but too inarticulate to have anyone else know.
+
+  Begin play with a short sword, 3 \glspl{sp}, and a conspiracy theory.
+  \item
+  \textbf{Wits:}
+  Crier!
+  Nobody appreciates your little `spin', on the news.
+  Nobody appreciates your gossip about the town master's wife when we need to hear about events of the day.
+  We have the fish-wives for that, and for you we have the \gls{guard}.
+
+  Begin play with a shortsword, 50 \glspl{cp} and a disgusting rumour.
+
+\end{itemize}
+
 \end{multicols}
 
 \section{And the Rest}
-- 
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