From 049d6061b34e2a1f34ca264a3e775ec87ae3dc38 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@tutamail.com>
Date: Tue, 23 Feb 2021 19:57:46 +0100
Subject: [PATCH] simplify multiple attack types for initiative

---
 combat.tex | 20 +++++++++-----------
 1 file changed, 9 insertions(+), 11 deletions(-)

diff --git a/combat.tex b/combat.tex
index 85a79fc4..efc48350 100644
--- a/combat.tex
+++ b/combat.tex
@@ -830,20 +830,18 @@ If you try to run past an opponent during combat, they may make an attack agains
 
 This might happen when someone is surrounded, but wants to run away.
 
-\subsubsection[Spell Casting: take a -2 penalty to the spell.]{Spell Casting in Combat}\index{Combat!Spell Casting}
+\subsubsection[Spell Casting: take a -2 penalty to the spell.]{Switching Actions}
+\index{Combat!Spell Casting}
 \label{combatcasting}
 
-Casters capable of Quick Spells may cast spells in the middle of combat.
-If they have any weapons, then their hands cannot move freely, which inflicts a -2 penalty to all spell-casting rolls.
-Additionally, a character thinking of casting spells or attacking must be aware of two Initiative scores at the same time -- their Initiative for M\^{e}l\'ee and their Initiative for spell-casting.
-
+Someone casting spells and swinging their swords cannot use an Initiative bonus of one for the other.
 \iftoggle{verbose}{%
-	For example, a character with Speed +1 and longsword would normally have +2 Initiative when entering battle.
-	Their Wits +1 would give them a +1 Initiative when spell-casting.
-	If the group rolls a `7' for Initiative they could attack with the longsword on Initiative 9, but could only cast spells from Initiative 8.
-}{
-	Initiative Bonuses to m\^{e}l\'ee do not help when casting, and vice versa.
-}
+	For example, if Toria has Speed +2 and a sword, her total Initiative Factor would be +3 when attacking with the sword.
+	The group rolls a `4' for Initiative, so at Initiative step 7 she decides to cast a Quick spell.
+	However, her +1 Wits means she cannot cast a spell until Initiative step 5.
+}{}
+
+Simply put, every character calculates their Initiative based on the action they're doing, and must have at least that amount of Initiative to proceed.
 
 \subsubsection[Trapped/ Entangled: All attacks against the character count as a Sneak Attack, but they can still defend with full Dexterity Bonus as usual]{Trapped or Entangled}
 
-- 
GitLab