diff --git a/combat.tex b/combat.tex index 85a79fc4462ae268db7f9bcf80b23c431610de10..efc48350eefebc1a929378686d5e6e68d525e119 100644 --- a/combat.tex +++ b/combat.tex @@ -830,20 +830,18 @@ If you try to run past an opponent during combat, they may make an attack agains This might happen when someone is surrounded, but wants to run away. -\subsubsection[Spell Casting: take a -2 penalty to the spell.]{Spell Casting in Combat}\index{Combat!Spell Casting} +\subsubsection[Spell Casting: take a -2 penalty to the spell.]{Switching Actions} +\index{Combat!Spell Casting} \label{combatcasting} -Casters capable of Quick Spells may cast spells in the middle of combat. -If they have any weapons, then their hands cannot move freely, which inflicts a -2 penalty to all spell-casting rolls. -Additionally, a character thinking of casting spells or attacking must be aware of two Initiative scores at the same time -- their Initiative for M\^{e}l\'ee and their Initiative for spell-casting. - +Someone casting spells and swinging their swords cannot use an Initiative bonus of one for the other. \iftoggle{verbose}{% - For example, a character with Speed +1 and longsword would normally have +2 Initiative when entering battle. - Their Wits +1 would give them a +1 Initiative when spell-casting. - If the group rolls a `7' for Initiative they could attack with the longsword on Initiative 9, but could only cast spells from Initiative 8. -}{ - Initiative Bonuses to m\^{e}l\'ee do not help when casting, and vice versa. -} + For example, if Toria has Speed +2 and a sword, her total Initiative Factor would be +3 when attacking with the sword. + The group rolls a `4' for Initiative, so at Initiative step 7 she decides to cast a Quick spell. + However, her +1 Wits means she cannot cast a spell until Initiative step 5. +}{} + +Simply put, every character calculates their Initiative based on the action they're doing, and must have at least that amount of Initiative to proceed. \subsubsection[Trapped/ Entangled: All attacks against the character count as a Sneak Attack, but they can still defend with full Dexterity Bonus as usual]{Trapped or Entangled}