diff --git a/knacks.tex b/knacks.tex index 8c253aaf3a82fd335815c4ba8dec0e9554d1f1db..d43c7fd9176a7433638a1f3aaca810331ca8e324 100644 --- a/knacks.tex +++ b/knacks.tex @@ -32,10 +32,8 @@ The character's brawling actions receive a bonus to Attack and Damage equal to h \subsubsection{Cutting Swing} The character can cut through more than one opponent at a time, or slice open multiple skulls with a single arc of metal. -Any time the character reduces an opponent to 0~\glspl{hp}, the remaining damage transfers to any other opponent in range as the weapon slices across multiple throats, stomachs, and limbs. -This process recurs until either no damage or no enemies remain. - -The same attack roll can be recycled for the secondary target, so if a character rolls `11' to attack, then the next opponent receives this strike only if the roll of `11' would hit them. +Any time the character reduces an opponent to 0~\glspl{hp}, the \gls{natural} remains, and another enemy within range takes an attack. +This process recurs until either no enemies remain in range, one way or another. This Knack can only be used with missile weapons if enemies are standing in a direct line.