diff --git a/CS/overview.tex b/CS/overview.tex
index 3a8be0fcc46714a0b98983c0e1e67eadb3b3054a..3e5bd1c21a0927ef5fdcf4e3a5ac546aff967394 100644
--- a/CS/overview.tex
+++ b/CS/overview.tex
@@ -1,10 +1,11 @@
+\externalReferent{core}
 \section*{Rules Summary}
 
 \begin{multicols}{2}
 
 \subsection{Actions}
 
-\subsubsection{Standard Actions}
+\subsubsection{Standard Actions -- \pageref{basicaction}}
 
 For most actions:
 
@@ -16,7 +17,7 @@ For most actions:
 
 \end{itemize}
 
-\subsubsection{Group Rolls}
+\subsubsection{Group Rolls -- \pageref{grouproll}}
 
 When many characters do the same thing:
 
@@ -27,7 +28,7 @@ When many characters do the same thing:
 
 \end{itemize}
 
-\subsubsection{Team Actions}
+\subsubsection{Team Actions -- \pageref{teamwork}}
 
 When working together helps:
 
@@ -39,7 +40,7 @@ When working together helps:
 
 \end{itemize}
 
-\subsubsection{Resisted Actions}
+\subsubsection{Resisted Actions -- \pageref{resistedactions}}
 
 When enemies push back:
 
@@ -50,7 +51,7 @@ When enemies push back:
 
 \end{itemize}
 
-\subsubsection{Resting Actions}
+\subsubsection{Resting Actions -- \pageref{restingactions}}
 
 If you can take your time doing something:
 
@@ -72,7 +73,7 @@ If you can take your time doing something:
 
 \end{itemize}
 
-\subsubsection{Attacks}
+\subsubsection{Attacks -- \pageref{attack}}
 
 \begin{itemize}
 
@@ -84,7 +85,7 @@ If you can take your time doing something:
 
 \end{itemize}
 
-\subsubsection{Evasion}
+\subsubsection{Evasion -- \pageref{defence}}
 
 \begin{itemize}
 
@@ -93,7 +94,7 @@ If you can take your time doing something:
 
 \end{itemize}
 
-\subsubsection{Quick Actions}
+\subsubsection{Quick Actions -- \pageref{quickaction}}
 
 Do these any time you want, and spend 2 Initiative.
 If your Initiative is below 0, you get a cumulative -1 penalty.
@@ -109,7 +110,7 @@ If your Initiative is below 0, you get a cumulative -1 penalty.
 
 \subsection{Magic}
 
-\subsubsection{Basic Casting}
+\subsubsection{Basic Casting -- \pageref{basiccasting}}
 
 \begin{itemize}
 
diff --git a/combat.tex b/combat.tex
index 1eb6ea0db2a6c9950845a5ae151276c3f60489cd..0156d63c50abc150d31c681ccd9d53970741c403 100644
--- a/combat.tex
+++ b/combat.tex
@@ -129,6 +129,7 @@ Smaller weapons, those with a \gls{weightrating} of -2 or less, and brawling att
 }{}
 
 \subsubsection{\Glspl{quickaction}}
+\label{quickaction}
 
 \Glspl{quickaction} can interrupt the usual Initiative priorities.
 Any time someone attempts a \gls{quickaction}, they take their action immediately, even if they have a negative Initiative score.
@@ -145,6 +146,7 @@ However, defending oneself after this point would have a -2 penalty, and further
 \initiativechart
 
 \subsection{Attack}
+\label{attack}
 
 To attack an opponent, you roll $2D6$ as usual, but only add your Combat \gls{skill}.
 The \gls{tn} is 7 plus your opponent's Dexterity.
@@ -194,6 +196,7 @@ This applies to all Damage, including magical Damage. It continues through all D
 This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage.
 
 \subsection{Defence}
+\label{defence}
 \index{Active Defence}
 \index{Passive Defence}
 
diff --git a/magic.tex b/magic.tex
index 7e1510f799f537e37033f250f7ffc033f5b3a4c4..3b1016d813974c658c3bc0c662024e2bb5909442 100644
--- a/magic.tex
+++ b/magic.tex
@@ -162,6 +162,7 @@ Rare and powerful spell-songs are swapped as currency among bards -- spells whic
 \end{multicols}
 
 \section[Spellcasting]{Casting Your First Spell}
+\label{basiccasting}
 
 \begin{multicols}{2}
 
diff --git a/rules.tex b/rules.tex
index 873526d253c14e501fee41abedb5b1440e7ffacf..38dd8d7fb882325539c38b60ac514bc1d1f95be9 100644
--- a/rules.tex
+++ b/rules.tex
@@ -3,6 +3,7 @@
 \settoggle{bestiarychapter}{true}
 
 \section{Basic Actions}
+\label{basicaction}
 
 \begin{multicols}{2}
 
@@ -115,6 +116,7 @@ If two people are pushing with Strength +2, they count as having a total Strengt
 If others want to join, add any third items as worth a quarter, then an eighth, and so on.
 
 \subsection{Resisted Actions}\index{Resisted Actions}
+\label{resistedactions}
 
 When \glspl{pc} come into disagreements with \glspl{npc}, the \glspl{pc} pick up the dice, and roll.  The \gls{npc}'s Traits add to the \gls{tn}.