diff --git a/CS/overview.tex b/CS/overview.tex index 3a8be0fcc46714a0b98983c0e1e67eadb3b3054a..3e5bd1c21a0927ef5fdcf4e3a5ac546aff967394 100644 --- a/CS/overview.tex +++ b/CS/overview.tex @@ -1,10 +1,11 @@ +\externalReferent{core} \section*{Rules Summary} \begin{multicols}{2} \subsection{Actions} -\subsubsection{Standard Actions} +\subsubsection{Standard Actions -- \pageref{basicaction}} For most actions: @@ -16,7 +17,7 @@ For most actions: \end{itemize} -\subsubsection{Group Rolls} +\subsubsection{Group Rolls -- \pageref{grouproll}} When many characters do the same thing: @@ -27,7 +28,7 @@ When many characters do the same thing: \end{itemize} -\subsubsection{Team Actions} +\subsubsection{Team Actions -- \pageref{teamwork}} When working together helps: @@ -39,7 +40,7 @@ When working together helps: \end{itemize} -\subsubsection{Resisted Actions} +\subsubsection{Resisted Actions -- \pageref{resistedactions}} When enemies push back: @@ -50,7 +51,7 @@ When enemies push back: \end{itemize} -\subsubsection{Resting Actions} +\subsubsection{Resting Actions -- \pageref{restingactions}} If you can take your time doing something: @@ -72,7 +73,7 @@ If you can take your time doing something: \end{itemize} -\subsubsection{Attacks} +\subsubsection{Attacks -- \pageref{attack}} \begin{itemize} @@ -84,7 +85,7 @@ If you can take your time doing something: \end{itemize} -\subsubsection{Evasion} +\subsubsection{Evasion -- \pageref{defence}} \begin{itemize} @@ -93,7 +94,7 @@ If you can take your time doing something: \end{itemize} -\subsubsection{Quick Actions} +\subsubsection{Quick Actions -- \pageref{quickaction}} Do these any time you want, and spend 2 Initiative. If your Initiative is below 0, you get a cumulative -1 penalty. @@ -109,7 +110,7 @@ If your Initiative is below 0, you get a cumulative -1 penalty. \subsection{Magic} -\subsubsection{Basic Casting} +\subsubsection{Basic Casting -- \pageref{basiccasting}} \begin{itemize} diff --git a/combat.tex b/combat.tex index 1eb6ea0db2a6c9950845a5ae151276c3f60489cd..0156d63c50abc150d31c681ccd9d53970741c403 100644 --- a/combat.tex +++ b/combat.tex @@ -129,6 +129,7 @@ Smaller weapons, those with a \gls{weightrating} of -2 or less, and brawling att }{} \subsubsection{\Glspl{quickaction}} +\label{quickaction} \Glspl{quickaction} can interrupt the usual Initiative priorities. Any time someone attempts a \gls{quickaction}, they take their action immediately, even if they have a negative Initiative score. @@ -145,6 +146,7 @@ However, defending oneself after this point would have a -2 penalty, and further \initiativechart \subsection{Attack} +\label{attack} To attack an opponent, you roll $2D6$ as usual, but only add your Combat \gls{skill}. The \gls{tn} is 7 plus your opponent's Dexterity. @@ -194,6 +196,7 @@ This applies to all Damage, including magical Damage. It continues through all D This also applies to lower Damage, so `2 Damage', would be $1D6-2$ damage. \subsection{Defence} +\label{defence} \index{Active Defence} \index{Passive Defence} diff --git a/magic.tex b/magic.tex index 7e1510f799f537e37033f250f7ffc033f5b3a4c4..3b1016d813974c658c3bc0c662024e2bb5909442 100644 --- a/magic.tex +++ b/magic.tex @@ -162,6 +162,7 @@ Rare and powerful spell-songs are swapped as currency among bards -- spells whic \end{multicols} \section[Spellcasting]{Casting Your First Spell} +\label{basiccasting} \begin{multicols}{2} diff --git a/rules.tex b/rules.tex index 873526d253c14e501fee41abedb5b1440e7ffacf..38dd8d7fb882325539c38b60ac514bc1d1f95be9 100644 --- a/rules.tex +++ b/rules.tex @@ -3,6 +3,7 @@ \settoggle{bestiarychapter}{true} \section{Basic Actions} +\label{basicaction} \begin{multicols}{2} @@ -115,6 +116,7 @@ If two people are pushing with Strength +2, they count as having a total Strengt If others want to join, add any third items as worth a quarter, then an eighth, and so on. \subsection{Resisted Actions}\index{Resisted Actions} +\label{resistedactions} When \glspl{pc} come into disagreements with \glspl{npc}, the \glspl{pc} pick up the dice, and roll. The \gls{npc}'s Traits add to the \gls{tn}.